Trial reportJournal of medical Internet research2025
Comparing Virtual Reality-Based and Traditional Physical Objective Structured Clinical Examination (OSCE) Stations for Clinical Competency Assessments: Randomized Controlled Trial.
Trial report in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 1 synthesis or guideline pooled it.
- [Digital examinations in medical education: a systematic overview with practical recommendations].HNO · 2026Pooled it
- Knowledge Gain and the Impact of Stress in a Fully Immersive Virtual Reality-Based Medical Emergencies Training With Automated Feedback: Randomized Controlled Trial.Journal of medical Internet research · 2025Trial
- Impact of a vertically integrated, symptom-oriented teaching program for hematuria management on clinical competency transfer among urology clerkship students.BMC medical education · 2026Article
- A comparative study of the effectiveness of virtual reality-based and text-based training in sterile preparation: pilot trial of early-stage clinical VR study.Journal of pharmaceutical health care and sciences · 2026Article
- Effects of ChatGPT-generated immediate feedback integrated into VR-based OSCEs on nursing students' performance: a randomized crossover study.BMC nursing · 2026Article
- Development and Initial Evaluation of Specific Immersive Competence in Virtual Reality-Based Medical Assessments: Exploratory Observational Study.JMIR medical education · 2026Observational
- Enhancing Team-Based Learning in Virtual Environments: The Role of Avatar Agency and Immersive Social Presence.JMIR medical education · 2026Article
- Authors' Reply: Enhancing Team-Based Learning in Virtual Environments: The Role of Avatar Agency and Immersive Social Presence.JMIR medical education · 2026Article
- Adapting the TeamSTEPPS team performance observation tool for dyadic interprofessional VR simulations (vTPOT): a multi-step validation study.Advances in simulation (London, England) · 2026Article
- Immersive competence as a source of bias in virtual reality clinical assessment.NPJ digital medicine · 2026Article
- From Conventional OSCE to Virtual Reality-Enhanced OSCE: A Narrative Review of Promise and Pitfalls in Medical Education.Advances in medical education and practice · 2026Review
- Training and Assessing Teamwork in Interprofessional Virtual Reality-Based Simulation Using the TeamSTEPPS Framework: Protocol for Randomized Pre-Post Intervention Study.JMIR research protocols · 2025Article
- Assessing ChatGPT's Capability as a New Age Standardized Patient: Qualitative Study.JMIR medical education · 2025Article
- Use of emerging technologies in rehabilitation education and practice.Frontiers in rehabilitation sciences · 2025Article
- Virtual reality for assessing emergency medical competencies in junior doctors - a pilot study.International journal of emergency medicine · 2024Article
- Students' Experiences of Presence and Learning Across Simulated and Virtual Patient Formats: A Cross-Sectional Study.Journal of medical education and curricular developmentArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundObjective structured clinical examinations (OSCEs) are a widely recognized and accepted method to assess clinical competencies but are often resource-intensive.
objectiveThis study aimed to evaluate the feasibility and effectiveness of a virtual reality (VR)-based station (VRS) compared with a traditional physical station (PHS) in an already established curricular OSCE.
methodsFifth-year medical students participated in an OSCE consisting of 10 stations. One of the stations, emergency medicine, was offered in 2 modalities: VRS and PHS. Students were randomly assigned to 1 of the 2 modalities. We used 2 distinct scenarios to prevent content leakage among participants. Student performance and item characteristics were analyzed, comparing the VRS with PHS as well as with 5 other case-based stations. Student perceptions of the VRS were collected through a quantitative and qualitative postexamination online survey, which included a 5-point Likert scale ranging from 1 (minimum) to 5 (maximum), to evaluate the acceptance and usability of the VR system. Organizational and technical feasibility as well as cost-effectiveness were also evaluated.
resultsFollowing randomization and exclusions of invalid data sets, 57 and 66 participants were assessed for the VRS and PHS, respectively. The feasibility evaluation demonstrated smooth implementation of both VR scenarios (septic and anaphylactic shock) with 93% (53/57) of students using the VR technology without issues. The difficulty levels of the VRS scenarios (septic shock: P=.67; anaphylactic shock: P=.58) were comparable to the average difficulty of all stations (P=.68) and fell within the reference range (0.4-0.8). In contrast, VRS demonstrated above-average values for item discrimination (septic shock: r'=0.40; anaphylactic shock: r'=0.33; overall r'=0.30; with values >0.3 considered good) and discrimination index (septic shock: D=0.25; anaphylactic shock: D=0.26; overall D=0.16, with 0.2-0.3 considered mediocre and <0.2 considered poor). Apart from some hesitancy toward its broader application in future practical assessments (mean 3.07, SD 1.37 for VRS vs mean 3.65, SD 1.18 for PHS; P=.03), there were no other differences in perceptions between VRS and PHS. Thematic analysis highlighted the realistic portrayal of medical emergencies and fair assessment conditions provided by the VRS. Regarding cost-effectiveness, initial development of the VRS can be offset by long-term savings in recurring expenses like standardized patients and consumables.
conclusionsIntegration of the VRS into the current OSCE framework proved feasible both technically and organizationally, even within the strict constraints of short examination phases and schedules. The VRS was accepted and positively received by students across various levels of technological proficiency, including those with no prior VR experience. Notably, the VRS demonstrated comparable or even superior item characteristics, particularly in terms of discrimination power. Although challenges remain, such as technical reliability and some acceptance concerns, VR remains promising in applications of clinical competence assessment.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.