ArticleJournal of behavioral addictions2025
Feels good, and less bad: Problematic use of the Internet is associated with heightened experiences of both gratification and compensation.
Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.
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Who cites it
16 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Adolescents' online pornography use and psychopathological symptoms: insights from a systematic review and meta-analysis.European child & adolescent psychiatry · 2026Pooled it
- A systematic review of internet addiction in hospitalized adolescents: proposing a hospital-adapted moderated dual mediation model of emotional dysregulation and social compensation.Frontiers in psychiatry · 2026Pooled it
- Identifying internet addiction profiles and bridge connectors among Chinese college students and evaluating CBT vs. CBT+MBI interventions via a randomized controlled trial.Journal of behavioral addictions · 2025Trial
- Approach-avoidance tendencies in problematic usage of the internet: Evidence from a multisite study.Journal of behavioral addictions · 2026Article
- The influence of interpersonal competence on smartphone addiction: the moderating role of football participation.BMC psychology · 2026Article
- Can implicit associations and approach-avoidance tendencies be observed in both problematic social network use and tobacco use disorder? Evidence from a laboratory study.Addictive behaviors reports · 2026Article
- Academic burnout and internet gaming disorder in Chinese adolescents: The chain mediating roles of depressive symptoms and negative attentional bias.Pediatric investigation · 2026Article
- Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program.Frontiers in psychiatry · 2026Article
- Internet addiction is associated with differences in static and dynamic hippocampal functional connectivity in young adults: the mediating role of emotion regulation difficulties.Frontiers in psychiatry · 2026Article
- Article
- Why gamers get hooked: the role of reinforcement-based motives and gender in the risk of internet gaming disorder.Frontiers in psychology · 2026Article
- The relationship between digital health literacy and problematic mobile social media use among adolescents: the chain mediating role of physical activity and social-emotional competence.Frontiers in psychology · 2026Article
- Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples.Journal of behavioral addictions · 2025Article
- Toward the classification of social media use disorder: Clinical characterization and proposed diagnostic criteria.Addictive behaviors reports · 2025Review
- Current interpretations of the I-PACE model of behavioral addictions.Journal of behavioral addictions · 2025Review
- Seeking Satisfaction Among Israeli Young Adults: The Roles of Gratification, Compensation, Reward Deficiency Syndrome, and Compulsivity in Relation to Addictive Behaviors.Substance abuse and rehabilitation · 2025Article
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: During the development of addictive behaviors, theoretical models assume a shift from experience of gratification being a driver in early stages to experience of compensation which dominates at later stages of addiction development. Initial studies show a trend in this direction; however, this shift has not yet been investigated in clinical samples. We assume experienced gratification to be highest in individuals with risky use (indicating the beginning of the addiction process), and compensation to be highest in individuals with pathological use. Methods: Data from 834 participants from a multi-center study (FOR2974) investigating specific Internet-use disorders (IUDs) including gaming, buying-shopping, pornography use, and social-network use disorders were analyzed about Experience of Gratification (EGS) and Experience of Compensation (ECS), symptom severity, use expectancies, and usage motives. A diagnostic interview based on DSM-5 criteria for gaming disorder was used to classify individuals into either non-problematic, risky, or pathological use group. Results: The groups (non-problematic, risky, pathological) differed significantly regarding EGS and ECS. Individuals with pathological use reported highest experiences of compensation but equally high experienced gratification as individuals with risky use. Effects vary with respect to the specific behavior. All measures correlated significantly. Symptom severity was most strongly associated with facets of compensation. Conclusion: The experience of gratification and compensation appear to be crucial for addiction-like Internet use. Experienced gratification is already high in individuals experiencing first negative consequences and appear to be stable in individuals with pathological use indicating the relevance of both positive and negative reinforcement during the addiction processes.
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