Evidence map›Paper›PMID 39773848›Full record

ArticleJMIR serious games2025

Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial.

Marina Martin-Moratinos, Marcos Bella-Fernández, María Rodrigo-Yanguas, Carlos González-Tardón, Chao Li, Ping Wang, Ana Royuela, Pilar Lopez-Garcia, Hilario Blasco-Fontecilla

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06006871 (The Secret Trail of Moon), which is not on this map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06006871 phase3completednot on this map

The Secret Trail of Moon (MOON): a Personalized Treatment Video Game for Children and Adolescents With ADHD Based on Cognitive Training and Self-regulation

TypeinterventionalSponsorPuerta de Hierro University HospitalRan2023 to 2023Enrolled76ConditionsAttention Deficit Hyperactivity DisorderArmsThe Secret Trail of Moon (MOON): Cognitive training with Serious Video Game, Usual treatment for ADHD
3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
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  6. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Marina Martin-MoratinosDepartment of Psychiatry, Health Research Institute of the Puerta de Hierro Majadahonda-Segovia de Arana University Hospital (IDIPHISA), Puerta de Hierro Majadahonda University Hospital, Madrid, Spain.ORCID https://orcid.org/0000-0003-1328-1369
Marcos Bella-FernándezDepartment of Psychiatry, Health Research Institute of the Puerta de Hierro Majadahonda-Segovia de Arana University Hospital (IDIPHISA), Puerta de Hierro Majadahonda University Hospital, Madrid, Spain.ORCID https://orcid.org/0000-0001-6621-0199
María Rodrigo-YanguasFaculty of Medicine, Autonoma University of Madrid, Madrid, Spain.ORCID https://orcid.org/0000-0001-6118-2395
Carlos González-TardónDepartment of Video Games, Design and Technology University, Madrid, Spain.ORCID https://orcid.org/0000-0001-9433-0577
Chao LiDepartment of Psychiatry, Health Research Institute of the Puerta de Hierro Majadahonda-Segovia de Arana University Hospital (IDIPHISA), Puerta de Hierro Majadahonda University Hospital, Madrid, Spain.ORCID https://orcid.org/0000-0002-0240-5170
Ping WangDepartment of Psychiatry, Health Research Institute of the Puerta de Hierro Majadahonda-Segovia de Arana University Hospital (IDIPHISA), Puerta de Hierro Majadahonda University Hospital, Madrid, Spain.ORCID https://orcid.org/0000-0003-2377-2751
Ana RoyuelaClinical Biostatistics Unit, Puerta de Hierro Majadahonda University Hospital, Madrid, Spain.ORCID https://orcid.org/0000-0003-1665-081X
Pilar Lopez-GarciaFaculty of Medicine, Autonoma University of Madrid, Madrid, Spain.ORCID https://orcid.org/0000-0002-5474-6719
Hilario Blasco-FontecillaSpain Biomedical Research Networking Center for Mental Health Network, Madrid, Spain.ORCID https://orcid.org/0000-0002-2864-6298

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDifficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. The Secret Trail of Moon (MOON) is a serious video game developed by a multidisciplinary team featuring cognitive training exercises. In this second randomized clinical trial, we evaluated the impact of a 20-session treatment with MOON on emotional regulation, as measured by the Strengths and Difficulties Questionnaire.

objectiveWe hypothesize that patients with ADHD using MOON will show improvements in (1) emotional regulation, (2) core ADHD symptoms, (3) cognitive functioning, and (4) academic performance, compared to a control group; additionally, we anticipate that (5) changing the platform (from face-to-face using virtual reality to the web) will not affect emotional regulation scores; and (6) the video game will not cause any clinically significant side effects.

methodsThis was a prospective, unicentric, randomized, unblinded, pre- and postintervention study with block-randomized sequence masking. Participants included individuals aged between 7 and 18 years who had a clinical diagnosis of ADHD and were receiving pharmacological treatment. They were randomized into 2 groups using an electronic case report form: the MOON group, receiving standard pharmacological treatment plus personalized cognitive training via a serious video game, and the control group, receiving standard pharmacological treatment. We provided both the groups with psychoeducational support on ADHD. Analysis was conducted using the Student 2-tailed t test and 2-factor ANOVA. An independent monitor supervised the study.

resultsA total of 76 patients with ADHD participated in the trial, with an equal randomization (MOON: n=38, 50% and control: n=38, 50%) and a total dropout rate of 7. The primary hypothesis, a 3- or 4-point reduction in the global Strengths and Difficulties Questionnaire score, was not met. However, significant improvements were observed in material organization (P=.03), working memory (P=.04), and inhibition (P=.05), particularly among patients more engaged with the MOON treatment.

conclusionsSerious video games, when integrated into a multimodal treatment plan, can enhance outcomes for symptoms associated with ADHD.

trial registrationClinicalTrials.gov NCT06006871; https://clinicaltrials.gov/study/NCT06006871. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/53191.

Indexed as

ADHDattention-deficit/hyperactivity disorderchesscognitive trainingemotional regulationmusicserious video gamesvirtual reality

Identifiers

PMID39773848
PMCPMC11754979

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.