Evidence map›Paper›PMID 39767319›Full record

ArticleBehavioral sciences (Basel, Switzerland)2024

Differences in Perceived Stress, Subjective Well-Being, and Psychosocial Variables by Game Use Type.

Goo-Churl Jeong, Kwanhyeong Kim, Bee Kim

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Goo-Churl JeongDepartment of Counseling Psychology, College of Creativity and Convergence, Sahmyook University, Seoul 01795, Republic of Korea.ORCID 0000-0001-6570-6280
Kwanhyeong KimDepartment of Counseling Psychology, Graduate School, Sahmyook University, Seoul 01795, Republic of Korea.
Bee KimDepartment of Addiction Science, Graduate School, Sahmyook University, Seoul 01795, Republic of Korea.

Funding

Sahmyook University RI12023006
6 · The paper itself

Abstract

This study examined the differences in perceived stress, subjective well-being, psychosocial variables, and differences in parents' parenting styles according to game use type among Korean adults. The study involved 300 participants in their 20s and 30s, a demographic typically associated with frequent gaming. Data were collected through an online survey company, and analyses were conducted using SPSS 25.0, including correlation, cluster, ANOVA, and correspondence analyses. The results showed that the general and adaptive game use groups had significantly lower levels of perceived stress than the maladaptive and risky game use groups. Additionally, the adaptive game use group exhibited significantly higher subjective well-being than the maladaptive game use group. In terms of psychosocial characteristics, except for the general game use group, none of the other groups considered online gaming as addictive. Parenting styles showed significant differences in relation to game use in adulthood. Notably, democratic parenting styles were associated with the general and adaptive game use groups, whereas neglectful parenting styles were linked to the risky game use group. These findings suggest that the risky game use group is as vulnerable to stress as the maladaptive game use group, emphasizing the need for targeted screening and social attention for the risky game use group.

Indexed as

familygamegame useparentingstresswell-being

Identifiers

PMID39767319
PMCPMC11672905

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.