Evidence map›Paper›PMID 39764080›Full record

ArticleFrontiers in psychology2024

Training system for converting current visual information to bird's-eye view.

Kaoru Sumi, Ryo Okuyama

Abstract read
In one paragraph

Article in Frontiers in psychology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Kaoru SumiFaculty of Systems Information Science, Future University Hakodate, Hakodate, Japan.
Ryo OkuyamaFaculty of Systems Information Science, Future University Hakodate, Hakodate, Japan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Effective decision-making in ball games requires the ability to convert positional information from a first-person perspective into a bird's-eye view. To address this need, we developed a virtual reality (VR)-based training system designed to enhance spatial cognition. Methods: Using a head-mounted virtual reality display, participants engaged in tasks where they tracked multiple moving objects in a virtual space and reproduced their positions from a bird's-eye perspective. The system simulated game-like scenarios to systematically train this cognitive skill. Participants' performance was assessed before and after the training. Results: The experimental results revealed significant improvements in spatial accuracy and cognitive ability among participants after using the system. These enhancements were measured by their ability to accurately convert first-person positional data into a bird's-eye perspective. Discussion: The findings suggest that the VR-based system effectively enhances perceptual-cognitive skills critical for team sports and other tasks requiring advanced spatial awareness. This training method holds potential for broader applications in spatially demanding activities.

Indexed as

cognitive skill developmentfirst-person to bird’s-eye perspective conversionperceptual-cognitive trainingspatial cognitive abilityspatial perspective transformationteam sports decision-makingvirtual realityvirtual reality sports training

Identifiers

PMID39764080
PMCPMC11701979

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.