Evidence map›Paper›PMID 39759419›Full record

ArticleFrontiers in psychology2024

The effects of interactive video games combined with LEGO game therapy on social anxiety in rural left-behind children.

Dianhui Peng, Xinbo Wu, Yaqi Yang, Xiaolin Li, Anni Shu, Junwen Liang, Zengying Tu, Le Liu, Qian Yang, Weixin Dong and 1 more

Abstract read
In one paragraph

Article in Frontiers in psychology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

11 authors.

Dianhui Peng *Department of Sport Education, Hunan Normal University, Changsha, China.
Xinbo Wu *Department of Sport Education, Hunan Normal University, Changsha, China.
Yaqi YangCollege of Sports and Art, Shandong Sport University, Jinan, China.
Xiaolin LiDepartment of Sport Education, Hunan Normal University, Changsha, China.
Anni ShuDepartment of Sport Education, Hunan Normal University, Changsha, China.
Junwen LiangDepartment of Sport Education, Hunan Normal University, Changsha, China.
Zengying TuDepartment of Sport Education, Hunan Normal University, Changsha, China.
Le LiuDepartment of Sport Education, Hunan Normal University, Changsha, China.
Qian YangDepartment of Sport Education, Hunan Normal University, Changsha, China.
Weixin DongDepartment of Sport Education, Hunan Normal University, Changsha, China.
Chunxia LuDepartment of Sport Education, Hunan Normal University, Changsha, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: China has a significant population of left-behind children, defined as those whose parents have migrated away from their home for at least six months. This situation arises when one or both parents leave to seek work in urban areas. Among the various challenges faced by left-behind children, social anxiety has emerged as one of the most pressing issues. Objective: This study aims to deeply explore the impact of interactive video games and LEGO games on the social anxiety of rural left-behind children, with the aim of providing a more comprehensive and effective solution to the mental health problems they encounter. Methods: Eighty-four rural left-behind children were randomly assigned to four groups: interactive video game group, LEGO game group, combined intervention group, and the control group, using a single-blind randomized controlled experiment. All participants underwent the intervention three times a week for 12 weeks. Social anxiety levels were assessed at three points: before the intervention (T Results: The effects of different intervention strategies on the social anxiety of left-behind children showed significant group-time interaction effects. As the intervention progressed, the total score of social anxiety and the scores of various dimensions among participants in different intervention groups showed a gradual decreasing trend. The combined intervention group scored significantly lower at T Conclusion: Our findings indicate that social anxiety in left-behind children can be significantly mitigated through both LEGO therapy and interactive video games, with a combined approach yielding the most pronounced effects. These results underscore the importance of a multifaceted intervention strategy that addresses the unique social needs of this vulnerable population. Importantly, our study suggests that effective interventions should not only focus on symptom reduction but also foster environments that enhance social skills and build confidence. Future research should investigate the scalability of these interventions across diverse contexts and their potential integration into existing mental health services to better support left-behind children.

Indexed as

interactive video gamesLEGO game therapyrural left-behind childrensocial anxietysocial interaction

Identifiers

PMID39759419
PMCPMC11696536

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.