Evidence map›Paper›PMID 39741356›Full record

Trial reportBMC psychology2024

Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye.

Inci Derya Yucel, Gorkem Yararbas

Registry-linked trialAbstract readClinical Trial
In one paragraph

Trial report in BMC psychology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06737744 (Active Games for Increasing Social and Emotional Competencies of Young Adults in Probation System), which is not on this map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06737744 nacompletednot on this map

Active Games for Increasing Social and Emotional Competencies of Young Adults in Probation System: a One-Sample Trial Study in Izmir City in Turkiye

TypeinterventionalSponsorEge UniversityRan2021 to 2022Enrolled50ConditionsSubstance Use Disorder, Sports, Competency Based Education, Psychological Well BeingArmsActive Games for Change (AG4C), Active Games for Change Group Working
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

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4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

2 authors.

Inci Derya YucelEge University Institute on Drug Abuse, Toxicology and Pharmaceutical Science, Izmir, Turkey. inci.derya.yucel@ege.edu.tr.
Gorkem YararbasEge University Institute on Drug Abuse, Toxicology and Pharmaceutical Science, Izmir, Turkey. gorkem.yararbas@ege.edu.tr.

Funding

Erasmus+ 604730-EPP-1-2018-1-UK EPPKA3-IPI-SOC-IN
6 · The paper itself

Abstract

introductionThe prevalence of substance use among young adults has been increasing in Turkiye. Probation as a form of execution continues to grow in popularity around the world, as it has the potential for more successful outcomes than closed institutional execution methods. However, in the face of changing societal and individual needs, the probation system must rapidly adapt to current public realities, especially with new approaches, including the use of purposeful physical movement for young adults who are obliged due to illegal substance use. These competencies are the ability to regulate emotions, manage social relationships, and make responsible decisions.

objectiveIt aims to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.

methodsThis study presents the results of a pilot program held in Turkiye under an Erasmus + Key Action 3 project entitled Active Games for Change (AG4C), which includes a range of innovative face-to-face active games that were specifically created and designed to support the development of identified social emotional competencies in a probation directorate that serves young adult offenders. The study was carried out with 50 young adult offenders. The Collaborative for Academic, Social, and Emotional Learning (CASEL) model, which defines five social and emotional skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness), was used to support observation and game design. The present study involved the codesign of a total of 18 active games to develop these five competencies.

resultsThere was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. The results, based on a two-tailed test, support the conclusion that the intervention had a significant impact on performance scores (from 1 to 3), which were collected from the educators across the nine assessed time points.

conclusionThis research has demonstrated that active games can play a particular and deliberate role not only in physical activity but also in developing social-emotional competencies in young individuals in probation settings in the justice system.

trial registrationThis trial is retrospectively registered online at ClinicalTrials.gov with the identifier NCT06737744.

Indexed as

Emotional RegulationGames, RecreationalSocial SkillsAdolescentAdultCriminalsEmotionsExerciseFemaleHumansMalePilot ProjectsYoung AdultActive gamesAddictionProbation serviceYouth justice

Identifiers

PMID39741356
PMCPMC11686846

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.