Evidence map›Paper›PMID 39738416›Full record

ArticleScientific reports2024

Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications.

Seung Woo Baek, Taeyun Yeo, Hak Jun Lee, Yun Jae Moon, Yun Hak Kim, Chan Park, Junyang Jung, Youngbuhm Huh, Sang Ouk Chin, Jaehoon Kim and 1 more

Abstract read
In one paragraph

Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Review
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Seung Woo BaekCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea.
Taeyun YeoCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea.
Hak Jun LeeCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea.
Yun Jae MoonCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea.
Yun Hak KimDepartment of Anatomy, School of Medicine, Pusan National University, Yangsan, 50612, Republic of Korea.
Chan ParkDepartment of Anatomy and Neurobiology, College of Medicine, Kyung Hee University, Seoul, 02447, Korea.
Junyang JungDepartment of Anatomy and Neurobiology, College of Medicine, Kyung Hee University, Seoul, 02447, Korea.
Youngbuhm HuhDepartment of Anatomy and Neurobiology, College of Medicine, Kyung Hee University, Seoul, 02447, Korea.
Sang Ouk ChinDepartment of Endocrinology and Metabolism, College of Medicine, Kyung Hee University, Seoul, 02447, Korea.
Jaehoon KimCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea. jk.chembiologist@gmail.com.
Dokyoung KimCollege of Medicine, Kyung Hee University, Seoul, 02447, Republic of Korea. dkim@khu.ac.kr.

Funding

This research was also supported by the Core Research Institute (CRI) Program, the Basic Science Research Program through the NRF of Korea, Ministry of Education (2018-R1A6A1A03025124)
6 · The paper itself

Abstract

Virtual Reality (VR) technology enables users to immerse themselves in computer-generated environments, providing experiences that are otherwise difficult to attain in real life. VR has expanded from gaming into diverse fields, even the medical sector. In medical education, VR is mainly employed for anatomy and surgical practice, enhancing the learning experience by offering three-dimensional visualization and interaction with human structures. This article compares various VR anatomical applications, including "VEDAVI VR Human Anatomy", "Sharecare YOU Anatomy", "Everyday Anatomy VR", "3D Organon VR Anatomy", "Anatomy Explorer 2020", and "Human Anatomy VR". The comparison focuses on several aspects: the functions of each application, the accuracy of anatomical descriptions of the models, the depiction of movement and functionality of human body parts, the expression of disease, and other practical considerations such as tutorials, convenience of operation and observation, pricing, and user-friendliness. This study aims to serve as a guide for practical use, recommending the most suitable VR applications for educational purposes in the medical field and providing suggestions for improvement based on the analysis.

Indexed as

AnatomyVirtual RealityEducation, MedicalHumansImaging, Three-DimensionalUser-Computer InterfaceAdvanced educationAnatomy lectureHybrid classMedical educationVirtual reality

Identifiers

PMID39738416
PMCPMC11685998

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.