Evidence map›Paper›PMID 39719545›Full record

Trial reportJournal of religion and health2025

Benefits of RENEW:  A Faith-Infused, Game-Based Social-Emotional Intervention: Evidence from a Pilot Cluster Randomized Crossover Trial on Primary School Children in Taiwan.

Pierre Bowrin, Eva Bowrin, Usman Iqbal, Mattia Sanna

Registry-linked trialAbstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in Journal of religion and health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04935593 (Strengthening Social, Emotional and Behavioral Resilience), which is not on this map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04935593 naunknown statusnot on this map

Strengthening Social, Emotional and Behavioral Resilience: The RENEW (Resilience in Emotional and Behavioral Wellbeing) Pilot Randomized Controlled Trial

TypeinterventionalSponsorTaipei Medical UniversityRan2021 to 2022Enrolled60ConditionsNeurodevelopmental Disorders, Emotional Disorder, Behavior DisordersArmsThe RENEW Intervention
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Pierre BowrinPh.D. Program in Global Health and Health Security, College of Public Health, Taipei Medical University, No. 301, Yuantong Road, Zhonghe District, New Taipei City, 235603, Taiwan.
Eva BowrinThe Qodesh Institute, No. 64, Cedar Grove, Basseterre, Saint Kitts and Nevis.
Usman IqbalMaster's Program in Global Health & Development, College of Public Health, Taipei Medical University, No. 250, Wuxing Street, Xinyi District, Taipei City, 11031, Taiwan.
Mattia SannaMaster's Program in Global Health and Health Security, College of Public Health, Taipei Medical University, No. 301, Yuantong Road, Zhonghe District, New Taipei City, 235603, Taiwan. msanna@tmu.edu.tw.ORCID http://orcid.org/0000-0001-7262-0856

Funding

Taipei Medical University TMU109-AE1-B17
6 · The paper itself

Abstract

Social-emotional competence (SEC) enables children to build successful relationships and reduces the risk of mental issues. It has been demonstrated that implementing social-emotional learning (SEL) programs helps develop students' SEC and that better results are obtained utilizing gamification. This paper illustrates the impact of the faith-infused, game-based intervention RENEW (REsilience iN Emotional and behavioral Well-being) on primary school students' SEC. The RENEW intervention was administered using the digital gamification platform Kahoot! across eight weekly sessions to a group of 45 students spanning grades four, five, seven, and eight (n = 45) at a Christian school in Taipei (Taiwan) during the 2021-2022 academic year. Before and after the intervention, the student's SEC was assessed using the Devereux Student Strengths Assessment-Mini. First, the differences between pre- and post-intervention were evaluated using a paired-sample t-test. Subsequently, the SEC relative change was analyzed with an ANOVA model that accounted for initial SEC status, gender and grade. Finally, the individual changes in the SEC category ("need for instruction", "typical", "strengths") and the individual SEC change magnitude ("null", "small", "medium", "large") were examined. The trial was registered at ClinicalTrials.gov (NCT04935593). On average, we observed an increase in SEC of 13.1%, which rose to 14.9% after adjusting for gender, grade and initial status. Moreover, eighteen students moved to a higher SEC category, and in 26 cases, a medium-to-large SEC change was observed. This study highlights the potential of classroom-wide, game-based SEL interventions to significantly enhance the SEC of primary school students. Additionally, it demonstrates that incorporating moral values into these interventions can effectively promote students' spiritual growth and character development.

Indexed as

EmotionsReligion and PsychologySocial SkillsStudentsChildCross-Over StudiesFemaleHumansMalePilot ProjectsSchoolsTaiwanDigital gamificationFaith-basedSocial-emotional competenceSocial-emotional learning

Identifiers

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.