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ArticleSupportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer2024

Could video game-based physical rehabilitation substitute for conventional physiotherapy in patients with glioma? A proof-of-concept study.

Hayato Sakamoto, Syoichi Tashiro, Mayuko Takebayashi, Kyohei Matsuda, Kuniaki Saito, Keiichi Kobayashi, Motoo Nagane, Yoshiaki Shiokawa, Hirofumi Nakatomi, Shin Yamada

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Article in Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

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4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Hayato SakamotoDepartment of Rehabilitation Medicine, Kyorin University Hospital, Tokyo, Japan.
Syoichi TashiroDepartment of Rehabilitation Medicine, Faculty of Medicine, Kyorin University, Tokyo, Japan. s-tashiro@ks.kyorin-u.ac.jp.
Mayuko TakebayashiDepartment of Rehabilitation Medicine, Kyorin University Hospital, Tokyo, Japan.
Kyohei MatsudaDepartment of Rehabilitation Medicine, Faculty of Medicine, Kyorin University, Tokyo, Japan.
Kuniaki SaitoDepartment of Neurosurgery, Faculty of Medicine, Kyorin University, Tokyo, Japan.
Keiichi KobayashiDepartment of Neurosurgery, Faculty of Medicine, Kyorin University, Tokyo, Japan.
Motoo NaganeDepartment of Neurosurgery, Faculty of Medicine, Kyorin University, Tokyo, Japan.
Yoshiaki ShiokawaFuji Brain Institute and Hospital, Shizuoka, Japan.
Hirofumi NakatomiDepartment of Neurosurgery, Faculty of Medicine, Kyorin University, Tokyo, Japan.
Shin YamadaDepartment of Rehabilitation Medicine, Faculty of Medicine, Kyorin University, Tokyo, Japan. yamada-shin@ks.kyorin-u.ac.jp.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeThe present study investigated the clinical feasibility of replacing a part of conventional physiotherapy (PT) with Nintendo Wii® for the recovery of motor function and activities of daily living (ADL) in patients with glioma.

methodsThis study included 10 patients with first-episode gliomas who were admitted to the neurosurgery department of a tertiary hospital. According to the patients' preferences, they were allocated to conventional PT or Wii® rehabilitation groups in which a part of the conventional PT sessions were replaced with Wii® training. The Fugl-Meyer Assessment (FMA), Short Physical Performance Battery (SPPB), Functional Independence Measure (FIM), and Hospital Anxiety and Depression Scale (HAD) measures were compared between the treatment groups using the Mann-Whitney U test.

resultsThe Wii® rehabilitation and conventional PT groups included four (age 39 [26-53] years, n = 2 each WHO grade III and IV) and six patients (age 72 [59-80] years; all WHO grade IV), respectively. No patient dropouts were observed. The beneficial changes did not differ significantly between the conventional PT and Wii® groups (FMA: 1.0 vs. 1.5, SPPB: - 1.0 vs. - 0.5, FIM: - 2.5 vs. 2.5, HAD: 6 vs. 0). No adverse events such as falls were observed in either treatment group.

conclusionWii® rehabilitation had comparable effects with conventional PT for the inpatient rehabilitation of patients with glioma, with no adverse effects. Wii® rehabilitation showed potential as a home-based training modality because no physical assistance was required. Further investigation will be required because of the selection bias as a non-randomized trial. IMPLICATIONS FOR CANCER SURVIVORS: Exergame Wii® could be an effective rehabilitation tool for brain tumor patients.

Indexed as

Activities of Daily LivingBrain NeoplasmsGliomaPhysical Therapy ModalitiesVideo GamesAdultAgedAged, 80 and overExercise TherapyFeasibility StudiesFemaleHumansMaleMiddle AgedProof of Concept StudyCancer rehabilitationDiversionalExergameSupportive careTelerehabilitationVirtual reality

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.