ArticleThe European journal of neuroscience2025
Visual information processing of 2D, virtual 3D and real-world objects marked by theta band responses: Visuospatial processing and cognitive load as a function of modality.
Article in The European journal of neuroscience, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
8 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Cognitive load, extended reality, and visuospatial abilities in physical science education: a systematic review.Frontiers in psychology · 2026Pooled it
- Electrophysiological Correlates of Encoding Indicate Altered Processing but Comparable Subsequent Memory Effects Across Virtual Reality and Desktop-Based Conditions.The European journal of neuroscience · 2026Article
- Working memory load and search efficiency in conventional monitor-based 2D versus 3D virtual settings: analysis of response times and parietal induced alpha activity in a modified Sternberg task.Experimental brain research · 2026Article
- Beyond Context-Transfer Effects: Attenuated Familiarity During Virtual Reality-Based Retrieval Across Different Encoding Modalities.The European journal of neuroscience · 2026Article
- Beyond flatland: naturalistic three-dimensional stimuli and visual working memory processing.Virtual reality · 2026Article
- Engrams Formed in Virtual Reality Exhibit Reduced Familiarity Upon Retrieval: Electrophysiological Correlates of Source Memory Retrieval Indicate Modality-Dependent Differences in Recognition Memory.The European journal of neuroscience · 2025Article
- Comparative analysis of early visual processes across presentation modalities: The event-related potential evoked by real-life, virtual reality, and planar objects.Cognitive, affective & behavioral neuroscience · 2025Article
- Visual information processing of 2D, virtual 3D and real-world objects marked by theta band responses: Visuospatial processing and cognitive load as a function of modality.The European journal of neuroscience · 2025Article
Corrections and comments
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Authors and funding
6 authors.
Funding
Abstract
While pictures share global similarities with the real-world objects they depict, the latter have unique characteristics going beyond 2D representations. Due to its three-dimensional presentation mode, Virtual Reality (VR) is increasingly used to further approach real-world visual processing, yet it remains unresolved to what extent VR yields process comparable to real-world processes. Consequently, our study examined visuospatial processing by a triangular comparison of 2D objects, virtual 3D objects and real 3D objects. The theta band response (TBR) was analysed as an electrophysiological correlate of visual processing, allowing for the differentiation of predominantly stimulus-driven processes mirrored in the evoked response and internal, complex processing reflected in the induced response. Our results indicate that the differences between conditions driven by sensory features go beyond a binary division into 2D and 3D materials but are based on further sensory features: The evoked posterior TBR differentiated between all conditions but revealed fewer differences between processing of real-world and VR objects. Moreover, the induced midfrontal TBR indicated higher cognitive load for 2D objects compared to VR and real-world objects, while no difference between both latter conditions was revealed. In conclusion, our results demonstrate that the transferability of 2D- and VR-based findings to real-world processes depends to some degree on whether predominantly sensory stimulus features or higher cognitive processes are examined. Yet although VR and real-world processes are not to be equated based on our results, their comparison yielded fewer significant differences relative to the PC condition, advising the use of VR to examine visuospatial processing.
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