Evidence map›Paper›PMID 39636948›Full record

ArticlePloS one2024

The development of Vi-Connect: An educational game for the social inclusion at school of students with vision impairment.

Ifigeneia Manitsa, Maria Livanou, Stephanie Burnett Heyes, Fiona Barlow-Brown, Nuria Gardia, Olivia Siegfried, Zoe Clarke, Holly Coelho, Alberto De Caro

Abstract read
In one paragraph

Article in PloS one, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Ifigeneia ManitsaInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.ORCID 0000-0002-0239-3579
Maria LivanouInstitute of Psychiatry, Psychology & Neuroscience, King's College London, London, United Kingdom.
Stephanie Burnett HeyesInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Fiona Barlow-BrownDepartment of Psychology, Kingston University London, London, United Kingdom.
Nuria GardiaInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Olivia SiegfriedInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Zoe ClarkeInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Holly CoelhoInstitute for Mental Health, School of Psychology, University of Birmingham, Birmingham, United Kingdom.
Alberto De CaroCreative Technology Department, Faculty of Science and Technology, Bournemouth University, Bournemouth, United Kingdom.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Students with vision impairment experience multiple social emotional challenges at school which stem from communication difficulties in the social relationships they develop with teachers and classmates. This study took a multi-method, multi-informant participatory approach to develop "Vi-Connect: A Social School Journey", a digital intervention in the form of an educational game aimed at promoting school social inclusion of students with vision impairment by scaffolding advocacy and social communication skills. The study consisted of three phases: Co-production before developing Vi-Connect (Phase 1), development of the prototype (Phase 2) and assessment of Vi-Connect (Phase 3). Four and five adolescents with vision impairment participated in Phases 1 and 3 of the study respectively. A second group of young people from Eye-YPAG (N = 8), a youth advisory group for eye and vision research, participated in Phase 1. Six professionals in the field of vision impairment participated in Phases 1 and 3. Reflexive Thematic Analysis was used to analyse the findings of Phases 1 and 3. A prototype of Vi-Connect including three school-based scenarios was developed based on the Curriculum Framework for Children and Young People with Vision Impairment and the experiences and suggestions of all participants. The findings of this study indicated that digital interventions can be an additional supportive educational tool to support the social inclusion of students with vision impairment, as they can facilitate coping with challenging social situations and promote self-advocacy. This is one of the first studies to involve students with vision impairment in intervention development, prioritising the lived experiences of this student population. Additionally, acknowledging the key role of professionals in the school inclusion of students with Special Educational Needs and Disabilities, this study involved professionals in the field of vision impairment. This research opens the field for the development of more accessible educational interventions for students with sensory impairments.

Indexed as

SchoolsStudentsVision DisordersAdolescentChildFemaleHumansMale

Identifiers

PMID39636948
PMCPMC11620618

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.