Evidence map›Paper›PMID 39624370›Full record

ArticleFrontiers in psychology2024

Aging with board games: fostering well-being in the older population.

Veronica Guardabassi, Evelyn Manoni, Marta Di Massimo, Elisa Cirilli, Alessandro Maranesi, Paola Nicolini

Abstract read
In one paragraph

Article in Frontiers in psychology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Review
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Veronica GuardabassiDepartment of Humanities, University of Macerata, Macerata, Italy.
Evelyn ManoniDepartment of Humanities, University of Macerata, Macerata, Italy.
Marta Di MassimoDepartment of Humanities, University of Macerata, Macerata, Italy.
Elisa CirilliDepartment of Humanities, University of Macerata, Macerata, Italy.
Alessandro MaranesiDepartment of Humanities, University of Macerata, Macerata, Italy.
Paola NicoliniDepartment of Humanities, University of Macerata, Macerata, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The increase in the average age of the population has resulted in a greater focus on interventions designed to facilitate successful Ageing. Notwithstanding its potential, the strategy of the board game remains relatively underexplored. This study aims to ascertain its role in fostering older people's well-being. Specifically, it was hypothesized that the level of well-being associated with the gaming experience is greater than overall well-being, particularly when the level of difficulty is low. Methods: From an initial number of 164 participants, a total of 132 older people made up the final sample ( Results: The results showed that the level of well-being experienced while playing was significantly higher than that observed in daily life, Discussion: Board games with an appropriate level of difficulty can be useful tools for promoting wellbeing in the older population. Future studies and possible interventions for people in the third and fourth ages will be discussed.

Indexed as

active agingboard gamesolder peoplepositive agingwell-being

Identifiers

PMID39624370
PMCPMC11608991

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.