Evidence map›Paper›PMID 39622701›Full record

ArticleJMIR serious games2024

The Effect of Young People-Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial.

Arkers Kwan Ching Wong, Melissa Qian Zhang, Jonathan Bayuo, Karen Kit Sum Chow, Siu Man Wong, Bonnie Po Wong, Bob Chung Man Liu, David Chi Ho Lau, Tobias Kowatsch

Abstract read
In one paragraph

Article in JMIR serious games, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 3 syntheses or guidelines pooled it.

  1. Pooled it
  2. The effectiveness of nudge-based physical activity interventions in frail older adults: a systematic review.The international journal of behavioral nutrition and physical activity · 2026
    Pooled it
  3. Pooled it
  4. Trial
  5. Article
  6. Healthcare and Social Needs of Older Adults in Underserved Urban Communities: Insights from Community Health Workers.Journal of urban health : bulletin of the New York Academy of Medicine · 2025
    Article
  7. Article
  8. Review
  9. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Arkers Kwan Ching WongSchool of Nursing, The Hong Kong Polytechnic University, Hung Hom, China (Hong Kong).ORCID http://orcid.org/0000-0001-6708-3099
Melissa Qian ZhangSchool of Nursing, The Hong Kong Polytechnic University, Hung Hom, China (Hong Kong).ORCID http://orcid.org/0009-0007-6595-4779
Jonathan BayuoSchool of Nursing, The Hong Kong Polytechnic University, Hung Hom, China (Hong Kong).ORCID http://orcid.org/0000-0001-8437-2730
Karen Kit Sum ChowHong Kong Lutheran Social Service, Homantin, China (Hong Kong).ORCID http://orcid.org/0000-0002-4838-7131
Siu Man WongHong Kong Lutheran Social Service, Homantin, China (Hong Kong).ORCID http://orcid.org/0009-0008-1363-9846
Bonnie Po WongHong Kong Lutheran Social Service, Homantin, China (Hong Kong).ORCID http://orcid.org/0009-0009-9182-5609
Bob Chung Man LiuHong Kong Lutheran Social Service, Homantin, China (Hong Kong).ORCID http://orcid.org/0009-0001-7382-7389
David Chi Ho LauStep Health, Sheung Wan, China (Hong Kong).ORCID http://orcid.org/0009-0006-3532-0348
Tobias KowatschSchool of Medicine, University of St.Gallen, St Gallen, Zurich, Switzerland.ORCID http://orcid.org/0000-0001-5939-4145

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: The aging population highlights the need to maintain both physical and psychological well-being. Frailty, a multidimensional syndrome, increases vulnerability to adverse outcomes. Although physical exercise is effective, adherence among older adults with frailty is often low due to barriers. Motion-based video games (MBVGs) may enhance motivation and engagement. Objective: This study aims to evaluate the effect of individualized exercise programs that combine MBVGs, intergenerational support, and therapeutic frameworks on physical, cognitive, and social frailty outcomes in community-dwelling older adults. Methods: This randomized controlled trial was conducted from March 2022 to October 2023 across 6 community centers in Hong Kong. Participants aged 60 years and above with mild neurocognitive disorder were recruited, screened, and randomly assigned to either an intervention (n=101) or control group (n=101). The intervention included an 18-week program with 12 supervised exercise sessions utilizing motion-based technology, led by occupational therapists and assisted by youth volunteers. Data were collected at baseline (T1) and postintervention (T2), focusing on physical, cognitive, and social frailty outcomes, as well as client-related metrics. Statistical analyses were performed using SPSS, with significance set at P<.05. Results: A total of 202 participants were recruited, with a mean age of 78.8 years (SD 7.8). Both groups showed improvements in balance from T1 to T2, with a significant time effect (β=-0.63, P=.03). The intervention group demonstrated enhancements in hand strength and BMI, but no statistically significant between-group differences were observed. The intervention group also exhibited significant improvements in cognitive function (β=2.43, P<.001), while the control group's scores declined. Short-term memory improved for both groups, with no significant differences noted. Both groups experienced a reduction in depression levels, with a significant within-group effect at T2 (β=-1.16, P=.001). Improvements in social connectedness and eHealth literacy were observed in both groups, with the latter showing a significant within-group effect at T2 (β=3.56, P=.002). No significant effects were found for social isolation, physical activities, or quality of life. Conclusions: The growing aging population necessitates innovative strategies to support aging in place. Results indicated statistically significant improvements only in BMI and cognition, while other outcomes such as loneliness, balance, and eHealth literacy showed positive trends but lacked significance. Despite the limitations observed, particularly regarding the role of volunteer support and the diverse needs of community-dwelling older adults, the findings contribute to the foundation for future research aimed at enhancing biopsychosocial outcomes. Future studies should explore tailored interventions that consider individual preferences and abilities, as well as evaluate specific components of motion-based video games to optimize their effectiveness.

Indexed as

active gamesadolescentseHealth literacyexergamesfrailtygamificationgaming interventiongeriatricsgerontologymotion-basedolder adultsphysical activityphysical fitnessrandomized controlled trialRCTsocial supporttherapistsvideo gameswell-beingyoung people–assistedyouth volunteers

Identifiers

PMID39622701
PMCPMC11600656

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.