ArticleScientific data2024
GameVibe: a multimodal affective game corpus.
Article in Scientific data, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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Who cites it
3 citing papers in PubMed.
- Effects of game interactivity on perceived emotional challenge, mixed-affect emotional experiences and physiological responses.Frontiers in psychology · 2026Article
- GameVibe: a multimodal affective game corpus.Scientific data · 2024Article
- Emotional Daily Life Library (E-DLL): Validation of a database of 3D objects for emotion elicitation.International journal of clinical and health psychology : IJCHPArticle
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Authors and funding
6 authors.
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Abstract
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.