ArticleSports medicine - open2024
The Use of Extended Reality Technologies in Sport Perceptual-Cognitive Skill Research: A Systematic Scoping Review.
Article in Sports medicine - open, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
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Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effects of virtual reality training on racket sports performance: A systematic review and meta-analysis of controlled trials.PloS one · 2026Pooled it
- Comparing embedded virtual reality combat to traditional warm-ups on fencing performance and fatigue: Protocol for a randomized crossover trial.JSAMS plus · 2026Article
- Multi-sensory information and simulator immersion: impact on decision-making performance, presence, and cognitive load.Psychological research · 2026Article
- Construct Validity and Reliability of a Virtual Reality Cricket Batting Simulator.European journal of sport science · 2026Article
- Perceived coach support and competitive information processing among elite athletes: the mediating role of self-regulation ability.Frontiers in psychology · 2026Article
- Applied Research on the Impact of a Neuromotor Development Program on the Lower Limb Strength of Junior Athletes in Greco-Roman Wrestling.Sports (Basel, Switzerland) · 2025Article
- The influence of specific cognitive training in virtual reality on the inhibition of elite young ice hockey players.Frontiers in sports and active living · 2025Article
- Miles with mind: an exploratory study of cognitive-behavioral-based VR training for strategy and motivation in long-distance running.Frontiers in sports and active living · 2025Article
- A qualitative examination of football players' acceptability and perceptions on the use of virtual reality in football training.PloS one · 2025Article
- NeuroSwift: computer vision-based system to assess the cognitive-motor speed of soccer players-preliminary findings.Frontiers in sports and active living · 2025Article
- Does the "learning effect" caused by digital devices exaggerate sports visual training outcomes? A systematic review and meta-analysis.Frontiers in physiology · 2025Review
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundExtended Reality (XR) technologies, such as Virtual Reality (VR) and 360°VR are growing rapidly in the scientific literature and sporting practice. These have been used for a range of skills, particularly perceptual-cognitive skills. However, to our knowledge, there is no systematic scoping review on this topic identifying the current state of play of the research area by characteristics such as study type, technology type, or sport investigated, and such a review would help guide the future direction of this area. Therefore, this study aimed to systematically review the extent of XR technology in sport for assessing and training athletes' and officials' perceptual-cognitive skills.
methodsElectronic databases (SCOPUS, Web of Science, SPORTDiscus, PsycINFO) were searched for relevant articles up until January 2024. Studies were included if they used XR technologies to assess or develop sport-specific, higher order perceptual-cognitive skills.
results57 studies met the inclusion criteria for this review, of which 67% were published from 2020. Most studies conducted quantitative research designs, with 66% of studies adopting a cross-sectional assessment approach and 28% conducting an intervention to assess performance improvements. Decision-making was the most prevalent skill investigated, across 60% of studies. The most common technology was head mounted display (51%) presenting animated environments and the most common sports investigated were football and handball (32% and 19% of studies, respectively).
conclusionsThis review highlights a significant growth in the research exploring XR technologies in sport for perceptual-cognitive skill development and understanding, with most studies published in the last 4 years. Prominent technology types (e.g. animated HMD), perceptual-cognitive skills (e.g. decision making), study designs (e.g. quantitative assessment), and sports (e.g. football) are identified and discussed along with practical implications and future research. KEY POINTS: Extended reality technologies for sports perceptual-cognitive skills is an emerging field, marked by key trends in the types of technology used and the perceptual-cognitive skills being studied. Decision-making is the most commonly studied perceptual-cognitive skill, and these technologies report to have high representativeness and engagement when being used. More research is required to explore the effectiveness of this technology through intervention study designs, and further understand how it can be used and the perceptual-cognitive processes through qualitative research designs.
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