Evidence map›Paper›PMID 39602215›Full record

Trial reportJournal of medical Internet research2024

Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial.

Lakshmi Kannan, Upasana Sahu, Savitha Subramaniam, Neha Mehta, Tanjeev Kaur, Susan Hughes, Tanvi Bhatt

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of medical Internet research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04534686 (CogXergaming to Promote Physical Activity and Cognitive Function to Enhance Community Mobility and Quality of Life in Frail Older Adults), which is not on this map. Cited by 14 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 3 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04534686 nacompletednot on this map

CogXergaming to Promote Physical Activity and Cognitive Function to Enhance Community Mobility and Quality of Life in Frail Older Adults

TypeinterventionalSponsorUniversity of Illinois at ChicagoRan2021 to 2023Enrolled49ConditionsFrail Older AdultsArmsCogXergaming, Matter of Balance Training
3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 3 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Lakshmi KannanCollege of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0000-0001-8230-7273
Upasana Sahu *College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0009-0003-7938-2477
Savitha Subramaniam *College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0000-0002-1635-3252
Neha Mehta *College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0009-0004-5573-931X
Tanjeev Kaur *College of Medicine, Geriatrics, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0000-0003-1455-5886
Susan Hughes *Center on Health Research on Aging, School of Public Health, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0000-0002-6041-5932
Tanvi Bhatt *College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.ORCID 0000-0001-6417-1018

Funding

Supporting Roybal P30 Centers Through a Single DSMBFR24AG064191 · NIA · FEINSTEIN INSTITUTE FOR MEDICAL RESEARCH · PI Karina W. Davidson · 2019 to 2026
$6.0M
NIA NIH HHS R24 AG064191
6 · The paper itself

Abstract

backgroundFrailty leads to reduced physical activity can cause increased fall risk. This contributes to accelerated aging processes, leading to adverse health outcomes and reduced quality of life. We have developed and piloted the design, usability, safety, and feasibility of a gaming-based cognitive-motor (CogXergaming) tele-exercise protocol in prefrail older adults.

objectiveThis pilot randomized control trial tested preliminary feasibility and effectiveness of the CogXergaming telehealth protocol for improving physical function.

methodsCommunity-dwelling, prefrail older adults were randomly assigned to CogXergaming (n=13) or a control group (n=14). The CogXergaming group received supervised tele-exercises in a gaming format for 6 weeks (3 sessions per week) comprising 18 sessions lasting 90 minutes each. Control group participants participated in a Matter of Balance (MOB), an 8-week, once-a-week structured 90-minute tele-session that has been shown to reduce the fear of falling and increase physical activity. Feasibility of training was obtained by computing the median duration of training sessions for the CogXergaming group. Effectiveness was assessed using dynamic balance control (Four Square Step Test), subjective self-efficacy (Activities-Specific Balance Confidence scale), gait function (Tinetti Performance Oriented Mobility Assessment), muscle strength (30-second chair stand test), and endurance (2-minute step in-place test).

resultsOf the 45 participants enrolled in the study, 4 participants from CogXergaming group and 5 from MOB group lost contact after signing the consent form and did not receive their respective intervention. Eighteen participants were randomized to each group. In the CogXergaming group, 15 (83%) completed the intervention, with 3 (16%) dropping out in the first week. In the MOB group, 16 (88%) completed the program, with 2 (11%) withdrawing during the first week. In addition, there was a significant time group interaction for Four Square Step Test (F

conclusionsThese pilot findings indicate that CogXergaming is feasible and applicable in prefrail older adults. Such game-based protocols can be beneficial in improving physical function among community-dwelling, prefrail older adults, however, the efficacy of such training requires further investigation.

trial registrationClinicalTrials.gov NCT04534686; https://clinicaltrials.gov/study/NCT04534686.

Indexed as

Feasibility StudiesAccidental FallsAgedAged, 80 and overExerciseExercise TherapyFemaleFrail ElderlyHumansMalePilot ProjectsPostural BalanceTelemedicineVideo GamesagingCogXergamingdementiadynamic balanceexergame trainingfrailtygaming-basedMatter of BalanceMOBolder adultsphysical activityphysical functionpre-frailtele-exercisetele-exergametelehealthtele-rehabilitation

Identifiers

PMID39602215
PMCPMC11635319

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.