ArticleJournal of behavioral addictions2024
From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).
Article in Journal of behavioral addictions, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 1 of them a synthesis that pooled it.
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Who cites it
23 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Adolescents' online pornography use and psychopathological symptoms: insights from a systematic review and meta-analysis.European child & adolescent psychiatry · 2026Pooled it
- Problematic gaming, problematic social media use, and psychological well-being in adolescents: exploring networks of symptoms in 10 European countries.Child and adolescent psychiatry and mental health · 2026Article
- Compensatory and Dissociative Coping in Young Adults: A Person-Centered Analysis of Their Associations with Childhood Maltreatment and Problematic Pornography Use.Archives of sexual behavior · 2026Article
- Estimated prevalence of gaming disorder based on ICD-11 and DSM-5 frameworks in a large and representative sample of young Swiss men.Addictive behaviors reports · 2026Article
- Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study.JMIR serious games · 2026Article
- Co-developmental trajectories of specific problematic usage of the internet: Associations with microsystem predictors and adolescents' mental health outcomes.Journal of behavioral addictions · 2026Article
- Longing for the game: Identifying as a "gamer" and addiction-related nostalgia undermine recovery from gaming disorder.Journal of behavioral addictions · 2026Article
- Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study.Journal of behavioral addictions · 2026Article
- Occupational burnout and the protective role of sports viewing among male ICU physicians in China: a nationwide survey on influencing factors and pathways.BMC health services research · 2026Article
- Post-gaming return to reality: a key factor in predicting the positive and negative outcomes of escapism.Frontiers in psychiatry · 2026Article
- Personality and impulsivity traits associated with problematic online gaming and poker playing.Scientific reports · 2025Article
- The relationship between physical exercise and mobile phone dependence in college students: the chain mediating of self-control and social adaptability.BMC psychology · 2025Article
- Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples.Journal of behavioral addictions · 2025Article
- The Mediation Role of Emotional Symptoms Between Impulsivity Traits and Problematic Gaming Behavior in Adolescents.Journal of adolescence · 2025Article
- A 2-wave study on the associations between dissociative experiences, maladaptive daydreaming, bodily dissociation, and problematic social media use.Journal of behavioral addictions · 2025Article
- Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents.Behavioral sciences (Basel, Switzerland) · 2025Article
- Inconsistent Bodily Feedback? Interoceptive Sensibility Affects Internet Gaming Disorder in Emerging Adults.Behavioral sciences (Basel, Switzerland) · 2025Article
- Self-discontinuity in behavioral addictions: A psychodynamic framework.Addictive behaviors reports · 2025Review
- Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games.Royal Society open science · 2025Article
- The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents: A 4-wave longitudinal study.Journal of behavioral addictions · 2025Article
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: In the Compensatory-Dissociative Online Gaming (C-DOG; Giardina et al., 2024) model, we proposed a continuum from compensatory to dissociative gaming involvement. This continuum represents different degrees of integration between physical and virtual environments with three core processes - Active Escapism, Escape, and Dissociation - and two peripheral processes - Gaming-Related Relaxation and Body-Mind Detachment. Here, we developed and tested a multidimensional measure based on this model. Method: We capitalized on existing items for measuring escapism and dissociation and we generated new items consistent with the hypothesized model dimensions. A total of 54 items were administered to 1,176 online gamers playing different game genres, together with measures of problematic gaming, passion for gaming, and other psychological distress indicators. Results: Exploratory and confirmatory factor analyses yielded a six-factor, 36-item structure, with multiple hierarchical regression analyses highlighting unique associations with other psychological constructs assessed. Discussion: The following factors were identified: (1) Emotional Displacement - redirection of negative emotion into the game with associated relaxation; (2) Absorption - detachment of the player from time and space while gaming; (3) Active Escapism - simulative use of the game to compensate for lack of self-confidence in reaching physical life objectives; (4) Virtual Withdrawal - maladaptive gaming to balance impaired social functioning, predicted by traumatic experiences and pervasive depression; (5) Dissociative Regulation - dysfunctional level of engagement associated with excessive anxiety; (6) Failure Escape - problematic avoidance via gaming related to fear of future failures. Conclusions: The C-DOG factors identify critical psychological processes associated with problematic gaming, with relevant research and clinical implications.
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