Evidence map›Paper›PMID 39591607›Full record

ArticleJMIR serious games2024

Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study.

Erica Busca, Silvia Caristia, Sara Palmira Bidone, Alessia Bolamperti, Sara Campagna, Arianna Cattaneo, Rosaria Lea, Doriana Montani, Antonio Scalogna, Francesca Piovesan and 2 more

Erratum issuedAbstract read
In one paragraph

Article in JMIR serious games, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

12 authors.

Erica BuscaDepartment of Translational Medicine, University of Piemonte Orientale, Novara, Italy.ORCID 0000-0002-1960-2912
Silvia CaristiaDepartment for Sustainable Development and Ecological Transition, University of Piemonte Orientale, Vercelli, Italy.ORCID 0000-0003-0660-1547
Sara Palmira BidoneHealth and Socio-Health Surveillance Commission, Azienda Sanitaria Locale Alessandria, Alessandria, Italy.ORCID 0009-0006-4890-9266
Alessia BolampertiAzienda Ospedaliero Universitaria Maggiore della Carità, Novara, Italy.ORCID 0000-0001-7983-3774
Sara CampagnaDepartment of Public Health and Pediatrics, University of Torino, Torino, Italy.ORCID 0000-0003-2722-1818
Arianna CattaneoDepartment of Translational Medicine, University of Piemonte Orientale, Novara, Italy.ORCID 0009-0005-9236-362X
Rosaria LeaAzienda Ospedaliero Universitaria Maggiore della Carità, Novara, Italy.ORCID 0009-0008-8716-015X
Doriana MontaniAzienda Ospedaliero Universitaria Maggiore della Carità, Novara, Italy.ORCID 0009-0002-6846-6854
Antonio ScalognaInterdepartmental Centre for Innovative Didactics and Simulation in Medicine and Health Professions, University of Piemonte Orientale, Novara, Italy.ORCID 0009-0000-5602-5002
Francesca PiovesanBIP (BraIn Plasticity and Behaviour Changes) Research Group, Department of Psychology, University of Turin, Turin, ItalyORCID 0009-0001-4977-4336
Erika BassiDepartment of Translational Medicine, University of Piemonte Orientale, Novara, Italy.ORCID 0000-0001-6031-1271
Alberto Dal MolinDepartment of Translational Medicine, University of Piemonte Orientale, Novara, Italy.ORCID 0000-0003-2263-1340

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe use of serious games (SGs) in nursing education is increasing, with the COVID-19 pandemic significantly accelerating their development. A key feature of SGs is their flexibility, allowing students to train at any place and time as needed. Recently, there has been a shift from developing disease-specific SGs to games focused on broader health issues. However, there has been a lack of proposals to enhance nursing interventions in home and frail care settings. The REACtion project developed a SG to improve students' understanding and clinical reasoning in caring for home-dwelling older adults.

objectiveThis study aims to describe the development of "REACtion Game" (RG) and explore its validity as an educational tool. A multidisciplinary team created a SG that simulates the assessment process of older adults in home settings by nurses. It features web-based scenarios, clickable objects, and a menu with tools, and medical records to enhance nursing students' knowledge and clinical reasoning skills.

methodsA prospective, observational study was conducted using the Dutch Society for Simulation in Healthcare's framework to validate the game. Further, 5 experts in home health care nursing evaluated content validity, while 30 students assessed construct validity, face validity, concurrent validity (by comparing game scores with those from the Nursing Clinical Reasoning Scale), game quality, and usability. Data were collected through self-administered web-based questionnaires and the debriefings of each match played. The students were enrolled in 2 postgraduate nursing programs: a master of science in nursing degree and a first-level continuing education in family and community nursing.

resultsExperts rated the content validity highly after revisions (universal agreement calculation method of scale-level content validity index=0.97). The sample consisted of 30 students, predominantly women (n=20, 67%) and aged younger than 45 years (n=23, 77%) with no prior experience in SG. Almost all students had a positive impression of RG as an attractive and useful method for learning new knowledge. Participants found the cases, scenarios, and dialogues realistic (face validity) and of high quality, though usability aspects such as instructions clarity and intelligibility of game progression were less favored. Construct validity showed general agreement on the game's educational value, with family and community nursing students reporting more consistent alignment with educational goals. Overall, RG scores correlated positively with time spent playing but showed limited correlation with Nursing Clinical Reasoning Scale scores.

conclusionsThis study developed and validated a nursing education game, especially valuable as simulation is underused in some curricula. Created during the pandemic, it offered a digital learning environment. Although the game shows potential, further testing is needed for usability, concurrent validity, and functional improvements. Future research should involve larger samples to fully validate the game and assess its impact on academic achievement.

Indexed as

continuing educationFamily and Community Nursinghome-dwelling older adultsnursing educationnursing studentsserious gamesimulation trainingvalidation studyvalidity

Identifiers

PMID39591607
PMCPMC11632285

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.