Evidence map›Paper›PMID 39591605›Full record

ArticleJMIR formative research2024

Evaluating a Virtual Reality Game to Enhance Teen Distracted Driving Education: Mixed Methods Pilot Study.

Colleen M Peterson, Timothy Visclosky, Carol A Flannagan, Prashant Mahajan, Andrew Gabanyicz, Jean-Jacques Bouchard, Vincent Cervantes, William Gribbin, Andrew Nobuhide Hashikawa

Abstract read
In one paragraph

Article in JMIR formative research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Colleen M PetersonTransportation Research Institute, University of Michigan, Ann Arbor, MI, United States.ORCID 0000-0002-0875-3440
Timothy ViscloskyMichigan Medicine-Department of Emergency Medicine, University of Michigan, Ann Arbor, MI, United States.ORCID 0000-0002-7770-7667
Carol A FlannaganTransportation Research Institute, University of Michigan, Ann Arbor, MI, United States.ORCID 0000-0001-8484-4187
Prashant MahajanMichigan Medicine-Department of Emergency Medicine, University of Michigan, Ann Arbor, MI, United States.ORCID 0000-0003-4278-3560
Andrew GabanyiczMichigan Medicine-Department of Child and Family Life Services, University of Michigan, Ann Arbor, MI, United States.ORCID 0009-0006-3471-2518
Jean-Jacques BouchardMichigan Medicine-Department of Child and Family Life Services, University of Michigan, Ann Arbor, MI, United States.ORCID 0009-0000-2685-4926
Vincent CervantesMichigan Medicine-Department of Emergency Medicine, University of Michigan, Ann Arbor, MI, United States.ORCID 0009-0007-2633-5449
William GribbinIndiana University School of Medicine, Indiana University, Indianapolis, IN, United States.ORCID 0000-0003-4687-2907
Andrew Nobuhide HashikawaMichigan Medicine-Department of Emergency Medicine, University of Michigan, Ann Arbor, MI, United States.ORCID 0000-0003-1537-6476

Funding

CE19-001, University of Michigan Injury Prevention Center 2019-2024R49CE003085 · CE · UNIVERSITY OF MICHIGAN AT ANN ARBOR · PI CARTER, PATRICK M. · 2018 to 2023
$4.4M
NCIPC CDC HHS R49 CE003085
6 · The paper itself

Abstract

backgroundInexperienced adolescent drivers are particularly susceptible to engaging in distracted driving behaviors (DDBs) such as texting while driving (TWD). Traditional driver education approaches have shown limited success in reducing motor vehicle crashes among young drivers.

objectiveWe tested an innovative approach to help address the critical issue of DDB among teenagers. We investigated the effectiveness of using a novel virtual reality (VR) game "Distracted Navigator" to educate novice teenage drivers about DDB.

methodsThe game consisted of maneuvering a spaceship around asteroids while engaging in simulated DDB (eg, inputting numbers into a keypad). A physician-facilitated discussion, based on the theory of planned behavior, linked gameplay to real-life driving. Teenagers were recruited for the in-person study and randomly assigned at the block level to intervention (VR gameplay or discussion) and control groups (discussion only), approximating a 2:1 ratio. Unblinded, bivariate statistical analyses (all 2-tailed t tests or chi-square tests) and regression analyses measured programming impact on TWD-related beliefs and intentions. Content analysis of focus group interviews identified thematic feedback on the programming.

resultsOf the 24 participants, 15 (63%) were male; their ages ranged from 14 to 17 (mean 15.8, SD 0.92) years, and all owned cell phones. Compared to the control group (n=7, 29%), the intervention group (n=17, 71%) was more likely to report that the programming had positively changed how they felt about texting and driving (?

conclusionsOur findings show that the novel use of immersive VR experiences with interactive discussions can raise awareness of DDB consequences and is a promising method to enhance driving safety education. The widespread accessibility of VR technology allows for scalable integration into driver training programs, warranting a larger, prospective, randomized study.

Indexed as

Distracted DrivingVideo GamesVirtual RealityAdolescentAdolescent BehaviorAutomobile DrivingFemaleFocus GroupsHumansMalePilot Projectsadolescentawarenessdistracted drivingdriving educationgamegamificationinattentioninterventionmobile phonenovice driversrisky drivingsafetysmartphonevirtual realityVR

Identifiers

PMID39591605
PMCPMC11632282

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.