ArticleFrontiers in public health2024
Aggression in online gaming: the role of online disinhibition, social dominance orientation, moral disengagement and gender traits among Chinese university students.
Article in Frontiers in public health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
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Who cites it
5 citing papers in PubMed.
- Sex differences in the longitudinal association between high risk of internet gaming disorder and subsequent suicidality among adolescents: A cohort study.Journal of behavioral addictions · 2026Article
- Social power motives, gendered traits, and aggression in eSports: evidence from two survey waves.Frontiers in psychology · 2026Article
- Investigating the Mediating Role of Distress Between Nomophobia and Student Mindfulness: A Cross-Sectional Study.Healthcare (Basel, Switzerland) · 2025Article
- Online Aggressive Behavior, Self-Harm Behavior, and Social Anxiety: The Mediating Effect of Social Network Sites Addictive Tendency and the Moderating Effect of Sex.Psychiatry investigation · 2025Article
- Cyberpsychopathy: A Multidimensional Framework for Understanding Psychopathic Traits in Digital Environments.European journal of investigation in health, psychology and education · 2025Review
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Authors and funding
5 authors.
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Abstract
Introduction: Aggressive behaviors in the online gaming world are frequent and have far-reaching negative effects. Method: To explore the factors and mechanisms of aggressive in games, we surveyed 945 university students using a framework of social dominance orientation, online disinhibition, moral disengagement, and aggression in gaming, and examined the moderating role of gender traits. Results: We found no direct relationship between online disinhibition and aggression in gaming; however, through the mediating role of moral disengagement, online disinhibition indirectly affected aggression in gaming behavior and enhanced social dominance orientation. Social dominance orientation predicted both moral disengagement and aggression in gaming behaviors, and the mediating effect of moral disengagement was confirmed through the indirect influence of moral disengagement on aggression in gaming behavior. Moreover, the moral disengagement mechanism significantly predicted aggression in gaming behavior. Furthermore, femininity and androgyny moderated both social dominance orientation toward moral disengagement and aggression in gaming, while masculinity and androgyny moderated the path from online disinhibition to social dominance orientation. Regarding the path from moral disengagement to aggression, all gender trait moderations were significant. Discussion: This study reveals the role of the moral disengagement mechanism in the process of game-related aggression, providing theoretical support for the explanation of aggressive behavior, which applies to players of any gender. Moreover, this study confirms the moderating role of gender. Unlike biological sex, gender traits are malleable; androgynous traits offer greater adaptability in various environments. Thus, prevention and intervention efforts against online aggression should include strengthening moral education and properly guiding and fostering androgynous gender traits.
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