ArticleJMIR medical education2024
Virtual Reality Simulation in Undergraduate Health Care Education Programs: Usability Study.
Article in JMIR medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
What it found
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Who cites it
7 citing papers in PubMed.
- How to Conduct Usability Testing of Medical Education Simulations: Methods Tutorial Using a Telemedicine Simulation for Maternal Care.JMIR medical education · 2026Article
- Training social care staff in promoting self-determination and nutritional health for people with intellectual disabilities using 360BMC health services research · 2026Article
- Using virtual reality to support the transition from preclinical to clinical training in paediatric dentistry.BMC medical education · 2026Article
- User Experience Comparison of a Traditional Mannequin-Based and an Augmented Reality Lumbar Puncture Simulator in Geriatric Medicine Training: Questionnaire Study.JMIR XR and spatial computing · 2026Article
- Application of VR360 for Clinical Reasoning Development in Occupational Therapy Students in Handling Complex Behavioural Symptoms in Individuals With Dementia.Occupational therapy international · 2026Article
- Holographic Imaging Combined with VR Simulation in Obstetrics and Gynecology Resident Training: A Review on Skill Development and Patient Privacy Protection.International journal of women's health · 2026Review
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Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVirtual reality (VR) is increasingly being used in higher education for clinical skills training and role-playing among health care students. Using 360° videos in VR headsets, followed by peer debrief and group discussions, may strengthen students' social and emotional learning.
objectiveThis study aimed to explore student-perceived usability of VR simulation in three health care education programs in Norway.
methodsStudents from one university participated in a VR simulation program. Of these, students in social education (n=74), nursing (n=45), and occupational therapy (n=27) completed a questionnaire asking about their perceptions of the usability of the VR simulation and the related learning activities. Differences between groups of students were examined with Pearson chi-square tests and with 1-way ANOVA. Qualitative content analysis was used to analyze data from open-ended questions.
resultsThe nursing students were most satisfied with the usability of the VR simulation, while the occupational therapy students were least satisfied. The nursing students had more often prior experience from using VR technology (60%), while occupational therapy students less often had prior experience (37%). Nevertheless, high mean scores indicated that the students experienced the VR simulation and the related learning activities as very useful. The results also showed that by using realistic scenarios in VR simulation, health care students can be prepared for complex clinical situations in a safe environment. Also, group debriefing sessions are a vital part of the learning process that enhance active involvement with peers.
conclusionsVR simulation has promise and potential as a pedagogical tool in health care education, especially for training soft skills relevant for clinical practice, such as communication, decision-making, time management, and critical thinking.
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