Evidence map›Paper›PMID 39559379›Full record

ArticleFrontiers in public health2024

Investigation of the playing digital games on shoulder flexibility, muscle strength and reaction speed in volleyball players.

Şeyma Güney, Fatma Neşe Şahin, Cansel Arslanoğlu, Özkan Güler, Mert Aydoğmuş, Abdullah Doğan, Tebessüm Ayyıldız Durhan, Gökhan Arıkan, Onur Mutlu Yaşar, Hamza Küçük

Abstract read
In one paragraph

Article in Frontiers in public health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Şeyma GüneyDepartment of Health and Sport Sciences, Institute of Health Sciences, Physical Activity, Ankara University, Ankara, Türkiye.
Fatma Neşe ŞahinDepartment of Coaching Education, Faculty of Sport Sciences, Ankara University, Ankara, Türkiye.
Cansel ArslanoğluDepartment of Coaching Education, Faculty of Sport Sciences, Sinop University, Sinop, Türkiye.
Özkan GülerDepartment of Coaching Education, Faculty of Sport Sciences, Ankara University, Ankara, Türkiye.
Mert AydoğmuşDepartment of Coaching Education, Hasan Dogan Faculty of Sport Sciences, Karabuk University, Karabuk, Türkiye.
Abdullah DoğanMinistry of Youth and Sports, Ankara, Türkiye.
Tebessüm Ayyıldız DurhanDepartment of Recation, Faculty of Sport Sciences, Gazi Univesity, Ankara, Türkiye.
Gökhan ArıkanMehmet Arabaci School of Physical Education and Sport, Harran University, Sanliurfa, Türkiye.
Onur Mutlu YaşarFaculty of Health Sciences, Izmir Democracy University, Izmir, Türkiye.
Hamza KüçükYasar Dogu Faculty of Sport Sciences, Ondokuz Mayis University, Samsun, Türkiye.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Esports is a natural extension of digital games. Digital games provide a platform for players to showcase their skills, thereby forming the foundation of e-sports. These two domains continuously support each other, demonstrating significant growth in popularity and establishing a solid presence in the competitive landscape. Digital games require high levels of attention, strategy, reflexes, and coordination, offering pathways to reach the pinnacle of competition. The benefits derived from digital games enhance the ability to perform effectively under stress, making them crucial for both physical and mental performance. This study investigates the effects of digital gaming on the physical performance, shoulder flexibility, muscle strength and reaction speed of female volleyball players. A total of 50 female volleyball players took part, who were divided into two groups based on their digital playing habits: Group 1 consisted of female players who played video games for at least 4 h per day in the last 6 months, while Group 2 included those who played <4 h per day. In the study, the Activ5© Handheld Digital Dynamometer was used to measure the strength of the shoulder muscles during various movements, including flexion, hyperextension, abduction, internal rotation and external rotation. In addition, the BlazePod™ trainer device was used to assess reaction times. The results showed that volleyball players who frequently played digitally showed significant improvements in shoulder flexibility, especially in flexion of the non-dominant side. In addition, these players showed faster reaction times than those who played less frequently. However, a significant decrease in hyperextension muscle strength was observed in the group that frequently played digital games. The study highlights that while digital games can improve certain physical skills such as reaction speed and shoulder flexibility, they can also contribute to muscular imbalances or a decrease in muscle strength in certain areas. These findings suggest potential benefits for volleyball players, particularly in movements that require quick reflexes and flexibility, such as serving and spiking. However, the results also raise concerns about potential negative effects on muscle strength and posture, highlighting the need for balanced training programs to mitigate these effects. Further research is needed to investigate the long-term effects of digital games on athletic performance and physical health.

Indexed as

Muscle StrengthReaction TimeShoulderVideo GamesVolleyballAdultAthletic PerformanceFemaleHumansRange of Motion, ArticularYoung Adulte-sportsmuscle strengthphysical exercisephysical performanceshoulder flexibilityvolleyball players

Identifiers

PMID39559379
PMCPMC11572128

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.