Evidence map›Paper›PMID 39553422›Full record

ArticleMultimedia tools and applications2024

Smartphone-based serious games for mental health: a scoping review.

Águeda Gómez-Cambronero, Anna-Lisa Mann, Adriana Mira, Gavin Doherty, Sven Casteleyn

Abstract readScoping Review
In one paragraph

Article in Multimedia tools and applications, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Trial
  2. Article
  3. Review
  4. Article
  5. Article
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Águeda Gómez-CambroneroGEOTEC Research Group, Institute of New Imaging Technologies, Universidad Jaime I, Castellon, Spain.ORCID 0000-0003-2986-4331
Anna-Lisa MannSchool of Computer Science and Statistics, Trinity College Dublin, Dublin 2, Dublin, Ireland.ORCID 0000-0003-1142-8929
Adriana MiraPersonality, Evaluation and Psychological Treatments Department, University of Valencia, Av. de Blasco Ibáñez, 13, 46010 Valencia, Spain.ORCID 0000-0003-4394-5322
Gavin DohertySchool of Computer Science and Statistics, Trinity College Dublin, Dublin 2, Dublin, Ireland.ORCID 0000-0002-9617-7008
Sven CasteleynGEOTEC Research Group, Institute of New Imaging Technologies, Universidad Jaime I, Castellon, Spain.ORCID 0000-0003-0572-5716

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of smartphone-based Serious Games in mental health care is an emerging and promising research field. Combining the intrinsic characteristics of games (e.g., interactiveness, immersiveness, playfulness, user-tailoring and engaging nature) with the capabilities of smartphones (e.g., versatility, ubiquitous connectivity, built-in sensors and anywhere-anytime nature) yields great potential to deliver innovative psychological treatments, which are engaging, effective, fun and always available. This article presents a scoping review, based on the PRISMA (scoping review extension) guidelines, of the field of smartphone-based serious games for mental health care. The review combines an analysis of the technical characteristics, including game design, smartphone and game-specific features, with psychological dimensions, including type and purpose of use, underlying psychological frameworks and strategies. It also explores the integration of psychological features into Serious Games and summarizes the findings of evaluations performed. A systematic search identified 40 smartphone-based Serious Games for mental health care. The majority consist of standalone and self-administrable interventions, applying a myriad of psychological strategies to address a wide range of psychological symptoms and disorders. The findings explore the potential of Serious Games as treatments and for enhancing patient engagement; we conclude by proposing several avenues for future research in order to identify best practices and success factors. Supplementary Information: The online version contains supplementary material available at 10.1007/s11042-024-18971-w.

Indexed as

Digital therapyMental healthMobile healthScoping reviewSerious gamesSmartphone

Identifiers

PMID39553422
PMCPMC11564251

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.