Evidence map›Paper›PMID 39548292›Full record

ArticleScientific reports2024

The deep convolution network in immersive design of digital media art in smart city.

Jiao Tang

Abstract read
In one paragraph

Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Jiao TangSchool of Fine Arts & Colored Lantern, Sichuan University of Science & Engineering, Zigong, 634000, China. tangjiao@suse.edu.cn.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The goal of the paper is to examine how convolutional neural network (CNN) is used in the immersive world of digital media art. In order to do this, this paper first explains digital media art in the context of smart cities and the use of immersive scenarios. Next, a brief analysis of the Unet network model and deep aggregation structure is provided. Then, a projector, camera, and computer-based immersive projector-camera display system is constructed. Based on the mathematical reflection model of the system, this paper discusses the method of using CNN to solve the photometric compensation of the projection picture. Meanwhile, a Projection Compensation Network (PCN) is designed, and a multi-scale perceptual loss is added to this compensation network, and the content information of the compensated image is improved by calculating the loss of feature maps of different scales. The final network is named Perceptual Loss-Projection Compensation Network (PL-PCN). Experiments are used to confirm the PL-PCN model's efficacy. The outcomes demonstrate that the SSIM and PSNR of the projected picture compensated by PL-PCN are boosted by 35.8% and 31.6%, respectively. While the RMSE is reduced by 40.9%, demonstrating an improvement in the compensated image's quality. Additionally, utilizing a CNN makes it possible to do cross-reflection compensation. Additionally, compared to the network without deep polymerization, the PL-PCN with deep polymerization structure boosts the projected image's SSIM and PSNR by 6% and 7.57%, respectively, and lowers the RMSE by 13.3% This demonstrates that the addition of deep polymerization structure can have a stronger compensatory effect. This paper can offer a theoretical framework for improving the immersive scene quality of digital media art.

Indexed as

Convolutional neural networkDigital media artProjection image qualityProjector-camera display systemReflection compensation

Identifiers

PMID39548292
PMCPMC11568182

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.