Evidence map›Paper›PMID 39543730›Full record

ArticleJournal of eating disorders2024

An in-depth understanding of stakeholders' experiences about their participation in the co-production of 'Maze Out': a serious game for the treatment of eating disorders.

Maria Mercedes Guala, Aida Bikic, Kim Bul, David Clinton, Anette Søgaard Nielsen, Helene Nygaard Nielsen, Martina Scarpelli, Luciana Schneider, Regina Christiansen

Abstract read
In one paragraph

Article in Journal of eating disorders, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Maria Mercedes GualaPsychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Psychiatric Hospital, J.B. Winsløws vej 18, Odense, Region South Denmark, 5000, Denmark. mguala@health.sdu.dk.
Aida BikicResearch Unit Child and Adolescents Psychiatry, Department of Clinical Research, University of Southern Denmark, Odense, Denmark.
Kim BulResearch Centre for Intelligent Healthcare, Coventry University, Coventry, UK.
David ClintonCentre for Eating Disorders Innovation (CEDI), Department of Medical Epidemiology and Biostatistics (MEB), Karolinska Institute, Stockholm, Sweden.
Anette Søgaard NielsenPsychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Psychiatric Hospital, J.B. Winsløws vej 18, Odense, Region South Denmark, 5000, Denmark.
Helene Nygaard NielsenPsychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Psychiatric Hospital, J.B. Winsløws vej 18, Odense, Region South Denmark, 5000, Denmark.
Martina ScarpelliCentre for Animation, Visualization and Digital Storytelling (CAV), The Animation Workshop, VIA University College, Viborg, Denmark.
Luciana SchneiderFaculty of Psychology, National University of Cordoba, Cordoba, Argentina.
Regina ChristiansenPsychiatric Research Unit, Institute of Clinical Research, University of Southern Denmark, Psychiatric Hospital, J.B. Winsløws vej 18, Odense, Region South Denmark, 5000, Denmark.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundCo-production is increasingly used in mental health research and clinical settings. Maze Out is a digital game co-produced by clinicians, patients with eating disorders (EDs), an art director with lived experience in EDs, and a game-developing company. Maze Out is based on everyday challenges when suffering from EDs and is currently being evaluated as a supplement tool in EDs treatment. Several studies on co-producing mental health interventions focus on design and effectiveness, but the experiences of those involved in the co-production process remain unexplored. An in-depth exploration of stakeholders' experiences offers valuable insights into the impact of co-production on different groups and generates crucial knowledge for successful implementation.

objectivesThis study evaluated and explored the co-production process and the meaning that EDs patients, clinicians, and game designers attributed to their participation in the co-production of Maze Out. The objectives were to determine (1) how stakeholders experienced their collaboration in the co-production of Maze Out.; and (2) to what extent the stakeholders involved in developing Maze Out followed Cahn's principles of equality, diversity, accessibility, and reciprocity.

methodsFive stakeholders (two patients, two clinicians, and a game designer) who participated in the co-production completed semi-structured interviews. Two patients and one clinician's diaries supplemented the interviews. Reflexive thematic analysis was used to interpret the data.

resultsThe results of this study highlight the importance of building a common language between clinicians, patients, and other professionals involved in developing new forms of treatment and interventions. A recommendation for researchers and clinicians to implement co-production in the future is that Cahn's principles: equality, reciprocity, accessibility, and diversity, serve as a strong foundation for successful co-production. In this study, three and partially one of the four Cahn's principles about co-production were identified: equality, reciprocity, and accessibility. When applied in an ED context, these principles provided stakeholders with valuable insights, enriching practice-based knowledge, using the knowledge applicable to clinical practice, and demonstrating their crucial role in fostering effective co-production processes.

Identifiers

PMID39543730
PMCPMC11566361

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.