Evidence map›Paper›PMID 39475840›Full record

Trial reportJournal of medical Internet research2024

Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial.

Justin S White, Séverine Toussaert, Bethany R Raiff, Marie K Salem, Amy Yunyu Chiang, David Crane, Edward Warrender, Courtney R Lyles, Lorien C Abroms, J Lee Westmaas and 1 more

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of medical Internet research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05227027 (Influence of a Game Embedded in a Smartphone App for Smoking Cessation on User Engagement), which is not on this map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05227027 nacompletednot on this map

Influence of a Game Embedded in a Smartphone App for Smoking Cessation on User Engagement: A Randomized Pilot Trial

TypeinterventionalSponsorUniversity of California, San FranciscoRan2022 to 2022Enrolled500ConditionsCigarette Smoking-Related CarcinomaArmsGame Module, Smoke Free smartphone application
3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Trial
  2. Trial
  3. Article
  4. Review
  5. Review
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Justin S WhiteDepartment of Health Law, Policy and Management, Boston University School of Public Health, Boston, MA, United States.ORCID 0000-0002-3388-9569
Séverine ToussaertDepartment of Economics, University of Oxford, Oxford, United Kingdom.ORCID 0000-0002-2491-6713
Bethany R RaiffDepartment of Psychology, Rowan University, Glassboro, NJ, United States.ORCID 0000-0002-1434-6550
Marie K SalemPhilip R Lee Institute for Health Policy Studies, University of California, San Francisco, San Francisco, CA, United States.ORCID 0000-0002-0431-2680
Amy Yunyu ChiangPhilip R Lee Institute for Health Policy Studies, University of California, San Francisco, San Francisco, CA, United States.ORCID 0000-0003-3282-4963
David Crane23 Limited, London, United Kingdom.ORCID 0000-0002-9755-0214
Edward Warrender23 Limited, London, United Kingdom.ORCID 0009-0008-6238-7454
Courtney R LylesDepartment of Public Health Sciences, University of California, Davis, Davis, CA, United States.ORCID 0000-0002-1111-8595
Lorien C AbromsDepartment of Prevention and Community Health, Milken Institute School of Public Health, The George Washington University, Washington, DC, United States.ORCID 0000-0001-6859-283X
J Lee Westmaas *Population Science, American Cancer Society, Atlanta, GA, United States.ORCID 0000-0002-6716-7695
Johannes Thrul *Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.ORCID 0000-0001-8929-9579

Funding

Program Development (Pilot)P30AG012839 · NIA · UNIVERSITY OF CALIFORNIA BERKELEY · PI RONALD D LEE · 1999 to 2026
$18.6M
A Pilot Trial of Gamification for Enhancing a Smoking Cessation App.R21CA238301 · NCI · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI WHITE, JUSTIN S · 2020 to 2021
$429k
NCI NIH HHS R21 CA238301NIA NIH HHS P30 AG012839
6 · The paper itself

Abstract

backgroundSmartphone apps are a convenient, low-cost approach to delivering smoking cessation support to large numbers of individuals. Yet, the apps are susceptible to low rates of user engagement and retention.

objectiveThis study aims to test the effects of a new game module (called Inner Dragon) integrated into Smoke Free (23 Limited), a leading smoking cessation app with established efficacy. The primary outcomes measured user engagement with the app.

methodsA 2-arm, parallel-group, randomized controlled trial was conducted in the United States with an 8-week follow-up. Adult individuals who smoked ≥1 cigarettes daily and planned to quit smoking within 7 days were recruited and randomized (N=500), with equal allocation. Both groups received free access to the original Smoke Free app with "core" features of its smoking cessation program (eg, a diary and craving log). The treated group received additional access to the integrated Inner Dragon game that incorporated several game mechanics designed to increase user engagement. User engagement outcomes were the number of unique app sessions, average minutes per session, days with a session, and program adherence. Self-reported and verified smoking abstinence and app satisfaction were also assessed. The main analysis estimated the intention-to-treat effect of access to Inner Dragon on each outcome. Further analyses assessed effect modification by participant characteristics and the association of intensity of game use with program adherence and abstinence.

resultsOverall, user engagement was greater for treated versus control participants: they had 5.3 more sessions of Smoke Free (mean 29.6, SD 36.5 sessions vs mean 24.3, SD 37.9 sessions; P=.06), 0.8 more minutes per session (mean 6.9, SD 5.4 min vs mean 6.1, SD 5.2 min; P=.047), and 3.4 more days with a session (mean 14.3, SD 15.3 days vs mean 11.9, SD 14.3 days; P=.03). Program adherence, based on the number of times core features of the original Smoke Free app were used, was higher for treated versus control participants (mean 29.4, SD 41.3 times vs mean 22.6, SD 35.6 times; P=.03). Self-reported 7-day and 30-day point-prevalence abstinence and verified 7-day point-prevalence abstinence at 8 weeks did not significantly differ by study group. The mean repeated 1-day prevalence of quitting was higher among the treated group versus the control group (mean 17.3%, SD 25.6 vs mean 12.4%, SD 21.3; P=.01). App satisfaction and the motivation to (stay) quit did not differ by study group. Higher intensity of game use was associated with increased program adherence and self-reported abstinence.

conclusionsFindings suggest that the Inner Dragon game increased user engagement and program adherence. Additional refinements to the game design may clarify whether the game increases abstinence rates. Overall, it is feasible to deploy games and gamification to enhance user engagement in existing smoking cessation interventions.

trial registrationClinicalTrials.gov NCT05227027; https://clinicaltrials.gov/study/NCT05227027.

Indexed as

Mobile ApplicationsSmartphoneSmoking CessationAdultFemaleHumansMaleMiddle AgedVideo Gamesengagementgames for healthgamificationmobile appmobile phonerandomized controlled trialsmoking cessation

Identifiers

PMID39475840
PMCPMC11561441

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.