Evidence map›Paper›PMID 39466327›Full record

Trial reportNeurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology2025

Examining the effects of non-immersive virtual reality game-based training on knee hyperextension control and balance in chronic stroke patients: a single-blind randomized controlled study.

Süleyman Korkusuz, Gülşen Taşkın, Büşra Seçkinoğulları Korkusuz, Melike Sümeyye Özen, Zeliha Özlem Yürük

Registry-linked trialAbstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05907473 (The Effect of Virtual Reality Therapy Applied in Addition to Conventional Balance Training on Balance and Knee Control in Stroke Patients), which is not on this map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05907473 nacompletednot on this map

The Effect of Virtual Reality Therapy Applied in Addition to Conventional Balance Training on Balance and Knee Control in Stroke Patients

TypeinterventionalSponsorHacettepe UniversityRan2023 to 2024Enrolled25ConditionsChronic StrokeArmsVirtual Reality Therapy, Conventional Rehabilitation
3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Trial
  2. Trial
  3. Article
  4. Review
  5. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Süleyman KorkusuzFaculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Atılım University, Ankara, Turkey.ORCID http://orcid.org/0000-0002-1277-1369
Gülşen TaşkınFaculty of Health Sciences, Department of Geriatric Physiotherapy, Afyonkarahisar Health Sciences University, Afyon, Turkey.ORCID http://orcid.org/0000-0002-2016-4147
Büşra Seçkinoğulları KorkusuzKızılcahamam Vocational School of Health Services, Department of Therapy and Rehabilitation, Ankara University, Ankara, Turkey. bskorkusuz@ankara.edu.tr.ORCID http://orcid.org/0000-0002-8484-3659
Melike Sümeyye ÖzenFaculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Bandırma Onyedi Eylul University, Balıkesir, Turkey.ORCID http://orcid.org/0000-0001-6915-3185
Zeliha Özlem YürükFaculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Baskent University, Ankara, Turkey.ORCID http://orcid.org/0000-0002-4408-6489

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPost-stroke hemiparesis can lead to decreased mobility, gait disturbances, impaired balance, postural instability, limitations in activities of daily living (ADL), and long-term disability.

aimsThe aim of this study was to examine the effect of non-immersive virtual reality game-based training (nIVRGT) in addition to conventional rehabilitation in stroke patients on dynamic balance, knee hyperextension control, and ADL.

methodsTwenty-five chronic stroke patients aged between 51 and 70 were included in the study. Stroke patients were randomized to a control group (n = 12) and a study group (n = 13). Individuals in control group participated conventional physiotherapy and rehabilitation program for 60 min, 3 days a week for 6 weeks. individuals in the study group received 40 min of conventional physiotherapy and rehabilitation program plus 20 min nIVRGT. Functional Reach Test, Timed Up and Go Test, Computerized Gait Evaluation System and Barthel Index were used in the evaluation.

resultThe study group improved significantly in dynamic balance, knee control, and ADL (p < 0.05). In the control group, significant improvements were observed in dynamic balance and knee control (p < 0.05), except ADL (p > 0.05). The study group improved in dynamic balance compared with the control group (p < 0.05). Knee control and ADL improved similarly in both groups (p > 0.05).

conclusionOur results showed that conventional and additional nIVRGT rehabilitation improved dynamic balance and knee hyperextension control in chronic stroke. However, it was observed that the non-immersive virtual reality (nIVR) approach was more effective in improving dynamic balance in stroke patients than conventional rehabilitation alone. CLINICAL TRIAL CODE: NCT05907473.

Indexed as

Exercise TherapyKneeStrokeStroke RehabilitationVideo GamesVirtual RealityVirtual Reality Exposure TherapyActivities of Daily LivingAgedChronic DiseaseFemaleHumansMaleMiddle AgedPostural BalanceSingle-Blind MethodBalanceKinematicsKnee hyperextensionNon-immersive virtual realityStroke

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.