Evidence map›Paper›PMID 39441113›Full record

Trial reportEuropean journal of physical and rehabilitation medicine2024

Efficacy of virtual reality on balance impairment in ataxic cerebral palsy children: randomized controlled trial.

Hanady A Mouhamed, Nehad A Abo-Zaid, Heba A Khalifa, Mohammed E Ali, Noha S Elserty, Mohamed A Behiry, Walaa E Heneidy

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in European journal of physical and rehabilitation medicine, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07713342 (The Efficacy of Virtual Reality Training on Medial Epicondyle Apophysitis in Adolescent Athletes), which is not on this map. Cited by 11 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07713342 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

The Efficacy of Virtual Reality Training on Medial Epicondyle Apophysitis in Adolescent Athletes

TypeinterventionalSponsorSouth Valley UniversityRan2026 to 2026Enrolled60ConditionsAdolescent Athelets, Medial Epicondyle ApophysitisArmsThe Control Group, The Study Group
3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Hanady A MouhamedDepartment of Physical Therapy for Pediatrics, Faculty of Physical Therapy, Benha University, Benha, Egypt.
Nehad A Abo-ZaidDepartment of Physical Therapy for Pediatrics, Faculty of Physical Therapy, South Valley University, Qena, Egypt.
Heba A KhalifaDepartment of Physical Therapy and Health Rehabilitation, College of Applied Medical Sciences, Jouf University, Al-Qurayyat, Saudi Arabia.
Mohammed E AliDepartment of Physical Therapy for Surgery and Burn, Faculty of Physical Therapy, South Valley University, Qena, Egypt.
Noha S ElsertyDepartment of Basic Science, Faculty of Physical Therapy, Benha University, Benha, Egypt - noha.serty@fpt.bu.edu.eg.
Mohamed A BehiryDepartment of Physical Therapy for Orthopedics and its Surgery, Faculty of Physical Therapy, Delta University for Science and Technology, Gamasa, Egypt.
Walaa E HeneidyDepartment of Physical Therapy for Pediatrics and its Surgery, Faculty of Physical Therapy, Delta University for Science and Technology, Gamasa, Egypt.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundChildren with ataxic cerebral palsy have unsteady movements and poor balance. Many therapeutic interventions are used to improve their upper and lower functioning.

aimTo assess the effectiveness of virtual reality (VR) on balance impairment in ataxic cerebral palsy children.

designRCT. POPULATION: Sixty-four children with ataxic cerebral palsy.

methodsChildren were randomly assigned into two equal groups with 32 patients in each group. The control group received a specially developed physical therapy program and the VR group received VR training on a Wii balance board in addition to the control group's program. For three successive months the intervention program was implemented three times a week for both groups. Stability indices (overall, anteroposterior, and mediolateral) were measured using the Biodex balance system and Pediatric Balance Scale (PBS) at baseline and after three months of intervention for both groups.

resultsAt the beginning of the intervention, there were no statistically significant differences between the two groups (P>0.05). However, following three months of the intervention, there was a statistically significant decline in the stability index scores., as well as a statistically significant improvement in the score of the PBS in both groups with a notable advancement in favor of the VR group (P≤0.05).

conclusionsAdding VR training on a Wii balance board to a designed physical therapy program has a significant impact on improving balance deficits in ataxic cerebral palsy children. CLINICAL REHABILITATION IMPACT: VR has a therapeutic effect on improving balance that may result in better and more efficient rehabilitation program of children with ataxic cerebral palsy.

Indexed as

Cerebral PalsyPostural BalanceVirtual RealityAtaxiaChildChild, PreschoolFemaleHumansMalePhysical Therapy ModalitiesTreatment OutcomeVirtual Reality Exposure Therapy

Identifiers

PMID39441113
PMCPMC11729712

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.