Evidence map›Paper›PMID 39420268›Full record

Trial reportBMC ophthalmology2024

Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial.

Meysam Siyah Mansoory, Danial Yousefi, Seyyed Mohsen Azizi, Leila Rezaei

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC ophthalmology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Trial
  2. Trial
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Meysam Siyah MansooryDepartment of Biomedical Engineering, School of Medicine, Kermanshah University of Medical Sciences, Kermanshah, Iran.
Danial YousefiDepartment of Computer Engineering, Islamic Azad University of Central Tehran Branch, Tehran, Iran.
Seyyed Mohsen AziziMedical Education and Development Center, Arak University of Medical Sciences, Arak, Iran.
Leila RezaeiDepartment of Ophthalmology, School of Medicine, Kermanshah University of Medical Sciences, Kermanshah, Iran. leyla_rezaei60@kums.ac.ir.ORCID http://orcid.org/0000-0001-6285-2629

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionOphthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma. MATERIALS AND

methodsThis randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics.

resultsResidents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group.

conclusionGamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students.

Indexed as

Eye InjuriesInternship and ResidencyOphthalmologyStudents, MedicalAdultEducational MeasurementEducation, Medical, UndergraduateFemaleHumansMaleSurveys and QuestionnairesTeachingVideo GamesVirtual RealityYoung AdultEye traumaGamificationMedicineOphthalmologyVirtual reality

Identifiers

PMID39420268
PMCPMC11488274

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.