Evidence map›Paper›PMID 39414341›Full record

ArticleBMJ paediatrics open2024

Development and testing of a videogame intervention for symptom management among 8-18 years old children with cancer: a study protocol.

Sehrish Sajjad, Raisa B Gul, Saleem Sayani, Zehra Fadoo, Ahmed N Abbasi, Rubina Barolia

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in BMJ paediatrics open, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05796895 (Development and Testing of a Videogame Intervention for Improving the Health-related Quality of Life), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05796895 naunknown statusnot on this map

Development and Testing of a Videogame Intervention for Improving the Health-related Quality of Life (HrQOL) of Children With Cancer

TypeinterventionalSponsorAga Khan UniversityRan2023 to 2024Enrolled70ConditionsCancerArmsVideogame, WhatsApp
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Sehrish SajjadSchool of Nursing and Midwifery, The Aga Khan University, Karachi, Sindh, Pakistan sehrish.sajjad@aku.edu.ORCID http://orcid.org/0000-0003-3889-0507
Raisa B GulCollege of Nursing, Shifa Tameer-e-Millat University, Islamabad, Pakistan.
Saleem SayaniDigital Health Resource Centre, The Aga Khan University, Karachi, Sindh, Pakistan.
Zehra FadooDepartment of Oncology, The Aga Khan University, Karachi, Sindh, Pakistan.
Ahmed N AbbasiRadiation Oncology, The Aga Khan University, Karachi, Sindh, Pakistan.
Rubina BaroliaSchool of Nursing and Midwifery, The Aga Khan University, Karachi, Sindh, Pakistan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionEvidence shows that cancer treatment-related symptoms could be managed effectively in 8-18 years old children through Digital Health Interventions (DHIs), consequently improving their health-related quality of life (HRQOL). However, limited research is available about digitally mediated educative health interventions for children with cancer from lower-middle income countries like Pakistan. This study aims to develop a videogame intervention for children with cancer and test the clinical efficacy of the videogame concerning HRQOL and cancer treatment-related symptoms. Moreover, the following feasibility outcomes will be recorded: acceptability, appropriateness, cost, feasibility and intervention fidelity. METHODS AND ANALYSIS: An exploratory sequential mixed methods design is used in this study. In the first phase of the study, we interviewed 28 participants (14 child-parent dyads) and assessed their symptom experiences affecting children's HRQOL. Moreover, their preferences for the development of the videogame were also elicited. Based on the findings from relevant literature and the interviews, we developed the videogame in collaboration with clinical and digital experts in the study's second phase. In the third phase of the study, a pilot randomised controlled trial will be conducted at a Tertiary Care Hospital in Karachi, Pakistan. There will be two groups: the intervention group and the control group. The intervention group children will receive the videogame application for 8 weeks, during which symptom management strategies will be taught to them. Children in the attention control group will receive weekly WhatsApp messages on healthy behaviours.The primary outcome will be the HRQOL of children, and the secondary outcome will be cancer symptoms frequency and distress. These outcomes will be assessed preintervention and 8 weeks post intervention. The feasibility outcomes will be assessed quantitatively and qualitatively through a questionnaire, videogame dashboard, interviews with a subset of intervention group child-parent dyads and a focus group discussion with nurses and doctors, post intervention, respectively. ETHICS AND DISSEMINATION: The study has been approved by the Ethics Review Committee of the Aga Khan University (2022-6833-21251). Data are accessible only to the research team in a secure form. The findings will be disseminated through publications. TRIAL REGISTRATION NUMBER: ClinicalTrials.gov Identifier NCT05796895, registered in April 2023.

Indexed as

NeoplasmsQuality of LifeVideo GamesAdolescentChildFeasibility StudiesFemaleHumansMalePakistanParentsPilot ProjectsRandomized Controlled Trials as TopicChild HealthLow and Middle Income CountriesNoncommunicable DiseasesNursingTechnology

Identifiers

PMID39414341
PMCPMC11487789

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.