Evidence map›Paper›PMID 39395060›Full record

ArticleExperimental brain research2024

A comparative analysis of face and object perception in 2D laboratory and virtual reality settings: insights from induced oscillatory responses.

Merle Sagehorn, Joanna Kisker, Marike Johnsdorf, Thomas Gruber, Benjamin Schöne

Abstract readComparative Study
In one paragraph

Article in Experimental brain research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Merle SagehornExperimental Psychology I, Institute of Psychology, Osnabrück University, Lise-Meitner-Str. 3, 49076, Osnabrück, Germany. merle.sagehorn@uni-osnabrueck.de.ORCID http://orcid.org/0000-0002-5295-9577
Joanna KiskerExperimental Psychology I, Institute of Psychology, Osnabrück University, Lise-Meitner-Str. 3, 49076, Osnabrück, Germany.ORCID http://orcid.org/0000-0002-5826-264X
Marike JohnsdorfExperimental Psychology I, Institute of Psychology, Osnabrück University, Lise-Meitner-Str. 3, 49076, Osnabrück, Germany.ORCID http://orcid.org/0000-0002-1231-7158
Thomas GruberExperimental Psychology I, Institute of Psychology, Osnabrück University, Lise-Meitner-Str. 3, 49076, Osnabrück, Germany.
Benjamin SchöneExperimental Psychology I, Institute of Psychology, Osnabrück University, Lise-Meitner-Str. 3, 49076, Osnabrück, Germany.ORCID http://orcid.org/0000-0001-7926-7426

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In psychophysiological research, the use of Virtual Reality (VR) for stimulus presentation allows for the investigation of how perceptual processing adapts to varying degrees of realism. Previous time-domain studies have shown that perceptual processing involves modality-specific neural mechanisms, as evidenced by distinct stimulus-locked components. Analyzing induced oscillations across different frequency bands can provide further insights into neural processes that are not strictly phase-locked to stimulus onset. This study uses a simple perceptual paradigm presenting images of faces and cars on both a standard 2D monitor and in an immersive VR environment. To investigate potential modality-dependent differences in attention, cognitive load, and task-related post-movement processing, the induced alpha, theta and beta band responses are compared between the two modalities. No evidence was found for differences in stimulus-dependent attention or task-related post-movement processing between the 2D conditions and the realistic virtual conditions in electrode space, as posterior alpha suppression and re-synchronization of centro-parietal beta did not differ between conditions. However, source analysis revealed differences in the attention networks engaged during 2D and 3D perception. Midfrontal theta was significantly stronger in laboratory conditions, indicating higher cognitive load than in the VR environment. Exploratory analysis of posterior theta showed stronger responses in VR, possibly reflecting the processing of depth information provided only by the 3D material. In addition, the theta response seems to be generated by distinct neuronal sources under realistic virtual conditions indicating enhanced involvement of semantic information processing and social cognition.

Indexed as

Virtual RealityAdultAttentionBrain WavesElectroencephalographyFacial RecognitionFemaleHumansMalePattern Recognition, VisualPhotic StimulationYoung AdultEEGFace perceptionInduced oscillationsRealistic conditionsVR

Identifiers

PMID39395060
PMCPMC11568981

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.