ArticleJMIR research protocols2024
Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study.
Article in JMIR research protocols, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06098807 (Family Centered Treatment for Problematic Gaming and Excessive Screen Use), which is not on this map. Cited by 10 papers.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
Who cites it
10 citing papers in PubMed.
- S-FAME: a low-threshold municipal social services intervention for digital media-related family difficulties in children aged 10-14 years: protocol for a randomized controlled trial.BMC psychology · 2026Article
- Internet Gaming Addiction in Children and Adolescents: A Narrative Review in the Context of Screen Time.Cureus · 2026Review
- A dyadic perspective on parent and adolescent social media use: the roles of communication, joint technology use, and validation motives in problematic social media use.BMC psychology · 2026Article
- Parental perspectives on children's screen use: Exploring impact, challenges, and support needs - A qualitative study.Journal of public health research · 2026Article
- Indirect and Conditional Associations Between ADHD and Risky Internet Use in Elementary School Children With Parent-child Conflict and Maternal Childhood Trauma.Research on child and adolescent psychopathology · 2026Article
- The association between parental mental health and screen time among U.S. children aged 6-17.BMC psychology · 2025Article
- Effectiveness of non-invasive interventions for internet gaming disorder: A meta-analysis of randomized controlled trials.World journal of psychiatry · 2025Article
- How do cumulative family risks influence the trajectory of problematic social media use among Chinese adolescents: A three-year longitudinal study.Journal of behavioral addictions · 2025Article
- Exploring parent-child relationships in a Swedish child and adolescent psychiatry - cohort of adolescents with internet gaming disorder.BMC psychology · 2025Article
- Parents' and Children's Experiences of Participation in the Family Centered Program for Problematic Gaming and Excessive Screen Use in Child and Adolescent Population.Scandinavian journal of child and adolescent psychiatry and psychology · 2025Article
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundScreen time among children and adolescents has increased dramatically, raising concerns about its impact on development and mental health. While research highlights both potential benefits and risks, excessive use has been linked to issues like anxiety, depression, and gaming addiction. Despite growing concern, effective interventions are scarce. Recognizing the importance of family dynamics in child development, we propose a family-centered program to address problematic gaming and excessive screen use in a clinical population. By involving both children and parents, we aim to create a more comprehensive approach to prevention and treatment.
objectiveThis study aims to determine the possibility of distributing and evaluating a family-centered group program for problematic gaming and excessive screen use (FAME) in a clinical child and adolescent psychiatry (CAP) population. We will monitor the recruitment rate; track the retention and attendance rates of both parents and children; and assess whether each session's objectives are met, the content is delivered within the allotted time, and the necessary resources (eg, facilitators and materials) are available. Additionally, we will gather qualitative and quantitative feedback from participants through postprogram surveys and individual interviews with both children and parents.
methodsA total of 10 families with ongoing contact with CAP in Skåne, Sweden, will be recruited and offered participation in a family-centered group program targeting children aged 10-18 years with reported difficulties regarding screen gaming or screen use. The intervention to be tested is a newly developed, family-centered, psychoeducational, cognitive behavioral therapy-based intervention addressing both positive and negative aspects of screen use; setting boundaries; the connection between thoughts, feelings, and behaviors; conflict triggers; and sleep hygiene. The primary goal of the pilot study is to test the feasibility of the program, as well as recruitment and the analysis of participants' experiences with the program.
resultsA total of 11 children and their parents were enrolled during first quarter of 2024. A 4-session pilot was delivered in first quarter of 2024, and the first results are expected in the third quarter of 2024.
conclusionsThe overarching goal of this pilot study is to determine the possibility of distributing and evaluating a family-centered group program for problematic gaming and excessive screen use (FAME) in a clinical CAP population. The insights gained from this study will guide our future research, which will focus on conducting a larger-scale evaluation of the intervention's impact on family screen time conflicts and inform future strategies for the implementation of family-centered interventions in child and youth clinics.
trial registrationClinicalTrials.gov NCT06098807; https://clinicaltrials.gov/study/NCT06098807. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/56387.
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