ArticleWorld journal of clinical cases2024
Virtual reality for preoperative patient education: Impact on satisfaction, usability, and burnout from the perspective of new nurses.
Article in World journal of clinical cases, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- The Use of Virtual Reality for Pain and Anxiety Reduction: A Literature Review.Acta medica Lituanica · 2026Review
- Patients' willingness and needs for ICU virtual reality visits before elective surgery: a qualitative study.Frontiers in public health · 2026Article
- The Virtual Reality Tour: Immersive Preoperative Information for Elderly Patients.Healthcare (Basel, Switzerland) · 2025Article
- Current Clinical and Educational Uses of Immersive Reality in Anesthesia: Narrative Review.Journal of medical Internet research · 2025Review
- Virtual reality based apps are the future of patient: Counseling.World journal of clinical cases · 2025Article
- Enhancing preoperative patient education through virtual reality: A leap forward in nursing practice.World journal of clinical cases · 2024Article
- Virtual reality: The bridge between medical education and clinical practice.World journal of clinical cases · 2024Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundTraditional paper-based preoperative patient education is a struggle for new nurses and requires extensive training. In this situation, virtual reality technology can help the new nurses. Despite its potential benefits, there are studies on patient satisfaction but there is limited information on the usability of virtual reality (VR) technology for new nurses in giving preoperative education to patients.
aimTo investigate the impact on satisfaction, usability, and burnout of a system using VR technology in preoperative patient education.
methodsThe study involved 20 nurses from the plastic surgery ward and 80 patients admitted between April and May 2019. Each nurse taught four patients: Two using traditional verbal education and two using virtual reality. The System Usability Scale, After-Scenario Questionnaire, and Maslach Burnout Inventory (MBI) were employed to evaluate the impact of these education methods.
resultsThe VR education groups showed a statistically higher satisfaction than the traditional verbal education groups. Among the three subscales of the MBI, emotional exhaustion and personal accomplishment improved statistically significantly. VR was also better in terms of usability.
conclusionThis study suggests VR enhances usability and reduces burnout in nurses, but further research is needed to assess its impact on depersonalization and objective measures like stress and heart rate.
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