Evidence map›Paper›PMID 39363253›Full record

ArticleBMC psychiatry2024

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross-sectional study.

Yu Yan, Juan Chen, Hong-Mei Wang, Jia-Jun Xu, Shu Gong

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Article in BMC psychiatry, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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5 · Who and what money

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5 authors.

Yu Yan *Department of Nephrology, Kidney Research Institute, West China Hospital of Sichuan University, Chengdu, Sichuan Province, China.
Juan Chen *West China School of Nursing, Sichuan University, Chengdu, Sichuan Province, China.
Hong-Mei WangWest China School of Nursing, Sichuan University, Chengdu, Sichuan Province, China.
Jia-Jun XuMental Health Center of West China Hospital, Sichuan University, No.37 Guoxuexiang Wuhou District, Chengdu, Sichuan Province, China. xujiajun120@126.com.
Shu GongNursing Department of West China Hospital, Sichuan University, No.37 Guoxuexiang Wuhou District, Chengdu, Sichuan Province, China. gdy-29@163.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPrevious studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization. However, the role of social connectedness between Internet gaming disorder and somatic symptoms is still unclear. This study aims to examine the mediating effect of social connectedness on the association between Internet gaming disorder and somatic symptoms.

methodsA cross-sectional design was utilized, using questionnaires for data collection and multi-stage stratified cluster sampling. The general demographic questionnaire, Nine-Item Internet Gaming Disorder Scale-Short Form, Social Connectedness Scale-Revised and Patient Health Questionnaire Physical Symptoms were used to collect data. We adopted Pearson's correlation analysis and the PROCESS Macro Model in regression analysis to explore the relationships among Internet gaming disorder, social connectedness and somatic symptoms.

resultsInternet gaming disorder was positively correlated with somatic symptoms (r = 0.20, P < 0.001), while network (r=-0.08, P < 0.001) and real-life social connectedness (r=-0.31, P < 0.001) negatively affected somatic symptoms. The network social connectedness and the real-life social connectedness played a chain mediating role in the development of Internet gaming disorder to somatic symptoms [95%CI: 0.073, 0.088], explaining 45.25% of the total effect value. The difference of real-life social connectedness and network social connectedness played a partial mediating role between Internet gaming disorder and somatic symptoms [95% CI:0.050, 0.062], accounting for 31.28% of the total effect value.

conclusionsReal-life social connectedness, network social connectedness, and their disparity all mediated the relationship between Internet gaming disorder and somatic symptoms. Real-life social connectedness acted as a protective factor, while network social connectedness served as a risk factor. Encouraging offline activities and guiding teenagers to use the internet responsibly may help prevent and reduce physical symptoms linked to Internet gaming disorder.

Indexed as

Internet Addiction DisorderMedically Unexplained SymptomsAdolescentCross-Sectional StudiesFemaleHumansInternetMaleSocial NetworkingSurveys and QuestionnairesVideo GamesInternet gaming disorderMediating effectSocial connectednessSomatic symptoms

Identifiers

PMID39363253
PMCPMC11447969

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.