Evidence map›Paper›PMID 39342450›Full record

ArticleNeurorehabilitation and neural repair2024

Gamified Practice Improves Paretic Arm Motor Behavior in Individuals With Stroke.

Cristina Rubino, Bimal Lakhani, Beverley C Larssen, Sarah N Kraeutner, Justin W Andrushko, Michael R Borich, Lara A Boyd

Abstract read
In one paragraph

Article in Neurorehabilitation and neural repair, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Cristina RubinoGraduate Program in Rehabilitation Sciences, University of British Columbia, Vancouver, BC, Canada.ORCID 0000-0003-4479-2559
Bimal LakhaniDepartment of Physical Therapy, University of British Columbia, Vancouver, BC, Canada.
Beverley C LarssenGraduate Program in Rehabilitation Sciences, University of British Columbia, Vancouver, BC, Canada.ORCID 0000-0002-2030-8198
Sarah N KraeutnerDepartment of Psychology, University of British Columbia, Okanagan, BC, Canada.ORCID 0000-0002-6552-6682
Justin W AndrushkoDepartment of Physical Therapy, University of British Columbia, Vancouver, BC, Canada.
Michael R BorichDivision of Physical Therapy, Department of Rehabilitation Medicine, Emory University, Atlanta, GA, USA.
Lara A BoydDepartment of Physical Therapy, University of British Columbia, Vancouver, BC, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundStroke is a heterogeneous condition, making choice of treatment, and determination of how to structure rehabilitation outcomes difficult. Individualized goal-directed and repetitive physical practice is an important determinant of motor learning. Yet, many investigations of motor learning after stroke deliver task practice without consideration of individual capability of the learner.

objectiveWe developed a gamified arm rehabilitation task for people with stroke that is personalized to individual capacity for paretic arm movement, provides a high dose of practice, progresses through increasingly difficulty levels that are dependent on the performance of the individual, and is practiced in an engaging environment. The objectives of the current study were to determine if 10 days of gamified, object intercept training using the paretic arm would improve arm movement speed and clinical outcome measures of impairment or function.

methodsIndividuals with chronic stroke and age-matched controls engaged in 10 days of gamified, skilled motor practice of a semi-immersive virtual reality-based intercept and release task. The paretic arm was assessed using the Fugl-Meyer Assessment (motor impairment) and Wolf Motor Function Test (motor function) before and after training.

resultsBoth groups showed faster arm movement speed with practice; individuals with stroke demonstrated reduced paretic arm motor impairment and increased function after the intervention. Age and sex (for both groups), and time post-stroke were not related to changes in movement speed.

conclusionsFindings indicate that gamified motor training positively affects paretic arm motor behavior in individuals with mild to severe chronic stroke.

Indexed as

ArmParesisStrokeStroke RehabilitationAdultAgedFemaleHumansMaleMiddle AgedMotor ActivityMotor SkillsOutcome Assessment, Health CarePsychomotor PerformanceVideo Gamesgamified rehabilitationmotor functionmotor learningstroke

Identifiers

PMID39342450
PMCPMC11566063

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.