Evidence map›Paper›PMID 39328315›Full record

ArticleFrontiers in medicine2024

Explainable feature selection and deep learning based emotion recognition in virtual reality using eye tracker and physiological data.

Hadeel Alharbi

Abstract read
In one paragraph

Article in Frontiers in medicine, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Hadeel AlharbiCollege of Computer Science and Engineering, University of Hail, Ha'il, Saudi Arabia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Emotional recognition is a way of detecting, evaluating, interpreting, and responding to others' emotional states and feelings, which might range from delight to fear to disgrace. There is increasing interest in the domains of psychological computing and human-computer interface (HCI), especially Emotion Recognition (ER) in Virtual Reality (VR). Human emotions and mental states are effectively captured using Electroencephalography (EEG), and there has been a growing need for analysis in VR situations. In this study, we investigated emotion recognition in a VR environment using explainable machine learning and deep learning techniques. Specifically, we employed Support Vector Classifiers (SVC), K-Nearest Neighbors (KNN), Logistic Regression (LR), Deep Neural Networks (DNN), DNN with flattened layer, Bi-directional Long-short Term Memory (Bi-LSTM), and Attention LSTM. This research utilized an effective multimodal dataset named VREED (VR Eyes: Emotions Dataset) for emotion recognition. The dataset was first reduced to binary and multi-class categories. We then processed the dataset to handle missing values and applied normalization techniques to enhance data consistency. Subsequently, explainable Machine Learning (ML) and Deep Learning (DL) classifiers were employed to predict emotions in VR. Experimental analysis and results indicate that the Attention LSTM model excelled in binary classification, while both DNN and Attention LSTM achieved outstanding performance in multi-class classification, with up to 99.99% accuracy. These findings underscore the efficacy of integrating VR with advanced, explainable ML and DL methods for emotion recognition.

Indexed as

deep learningEEGemotion recognitionexplainable artificial intelligence (XAI)machine learningvirtual reality

Identifiers

PMID39328315
PMCPMC11424546

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.