Evidence map›Paper›PMID 39302638›Full record

ArticleJMIR serious games2024

The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study.

Joaquín González-Cabrera, Vanessa Caba-Machado, Adoración Díaz-López, Susana Jiménez-Murcia, Gemma Mestre-Bach, Juan M Machimbarrena

Abstract read
In one paragraph

Article in JMIR serious games, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Joaquín González-CabreraInstituto de Transferencia e Investigación (ITEI), Universidad Internacional de La Rioja (UNIR), Logroño, Spain.ORCID http://orcid.org/0000-0003-2865-3428
Vanessa Caba-MachadoInstituto de Transferencia e Investigación (ITEI), Universidad Internacional de La Rioja (UNIR), Logroño, Spain.ORCID http://orcid.org/0000-0002-1673-5998
Adoración Díaz-LópezInstituto de Transferencia e Investigación (ITEI), Universidad Internacional de La Rioja (UNIR), Logroño, Spain.ORCID http://orcid.org/0000-0002-8841-3701
Susana Jiménez-MurciaClinical Psychology Unit, Bellvitge University Hospital, Barcelona, Spain.ORCID http://orcid.org/0000-0002-3596-8033
Gemma Mestre-BachInstituto de Transferencia e Investigación (ITEI), Universidad Internacional de La Rioja (UNIR), Logroño, Spain.ORCID http://orcid.org/0000-0001-5345-0484
Juan M MachimbarrenaFaculty of Psychology, Euskal Herriko Unibertsitatea (UPV/EHU), Donostia, Spain.ORCID http://orcid.org/0000-0002-5506-3661

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: The video game industry has introduced a new form of monetization through microtransactions. A controversial example has been the so-called "loot boxes" (LBs) as virtual objects, which are randomized and bought with legal money. In recent years, LBs have come to connect 2 distinct problem behaviors, namely internet gaming disorder (IGD) and online gambling disorder (OGD). Many association studies have been conducted on the 3 constructs, but few have delved into the relationship of problematic use of LBs (PU-LB) with IGD and OGD. Objective: This study aims to explore the mediating role of the PU-LB between IGD and OGD. Methods: This cross-sectional and analytical study used incidental sampling in 24 Spanish schools. The final sample consisted of 542 participants (male: n=523, 96.5%; age: range 11-30 y) who played video games, bought LBs, and had gambled online in the last 12 months. Participants then completed the Spanish versions of the Internet Gaming Disorder Scale-Short Form, Online Gambling Disorder Questionnaire, and PU-LB scale. Results: IGD scores were found to be significantly associated with both PU-LB (r=0.473, P<.001) and OGD (r=0.209, P<.001). Moreover, PU-LB was significantly associated with OGD (r=0.351, P<.001). The structural equation model results indicated that IGD had no significant direct effect on OGD (P=.903). However, the indirect effect of IGD on OGD through PU-LB was significant (P<.001). Therefore, PU-LB fully mediated the relationship between IGD and OGD. Furthermore, these results were found in the subsamples of both minors (<18 y) and young adults (≥18 y). Conclusions: It is suggested that there is a mediation effect of problematic LB use between internet gambling and online gambling problems in both minors and young adults. This has potential practical implications by providing more evidence on how LBs have become a hinge feature between 2 clinically relevant and independent issues. In this regard, adequate industry self-regulation is needed, and effective legislation for the protection of minors is necessary.

Indexed as

addictaddictionaddictionsaddictivegamblinggamegamesgamificationgamingIGDincentiveincentivesinternetinternet gaming disorderloot boxloot boxesmonetizationmonetizeOGDonline gambling disorderproblematicrewardrewardsvideo gamesvirtual objectvirtual objects

Identifiers

PMID39302638
PMCPMC11429661

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.