Evidence map›Paper›PMID 39271633›Full record

ArticleBehavior research methods2024

An adaptive testing item selection strategy via a deep reinforcement learning approach.

Pujue Wang, Hongyun Liu, Mingqi Xu

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Article in Behavior research methods, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

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3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

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3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Using Deep Reinforcement Learning to Decide Test Length.Educational and psychological measurement · 2025
    Article
  3. Review
4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Pujue WangBeijing Key Laboratory of Learning and Cognition, School of Psychology, Capital Normal University, No. 23 Bai Dui Zi Jia, Beijing, 100048, China.
Hongyun LiuBeijing Key Laboratory of Applied Experimental Psychology, National Demonstration Center for Experimental Psychology Education (Beijing Normal University), Faculty of Psychology, Beijing Normal University, No. 19 Xin Jie Kou Wai Street, Beijing, 100875, China. hyliu@bnu.edu.cn.ORCID 0000-0002-3472-9102
Mingqi XuDepartment of Psychology, Tufts University, 419 Boston Avenue, Medford, Massachusetts, 02155, USA.

Funding

National Natural Science Foundation of China Grant 32071091
6 · The paper itself

Abstract

Computerized adaptive testing (CAT) aims to present items that statistically optimize the assessment process by considering the examinee's responses and estimated trait levels. Recent developments in reinforcement learning and deep neural networks provide CAT with the potential to select items that utilize more information across all the items on the remaining tests, rather than just focusing on the next several items to be selected. In this study, we reformulate CAT under the reinforcement learning framework and propose a new item selection strategy based on the deep Q-network (DQN) method. Through simulated and empirical studies, we demonstrate how to monitor the training process to obtain the optimal Q-networks, and we compare the accuracy of the DQN-based item selection strategy with that of five traditional strategies-maximum Fisher information, Fisher information weighted by likelihood, Kullback‒Leibler information weighted by likelihood, maximum posterior weighted information, and maximum expected information-on both simulated and real item banks and responses. We further investigate how sample size and the distribution of the trait levels of the examinees used in training affect DQN performance. The results show that DQN achieves lower RMSE and MAE values than traditional strategies under simulated and real banks and responses in most conditions. Suggestions for the use of DQN-based strategies are provided, as well as their code.

Indexed as

Deep LearningReinforcement, PsychologyComputer SimulationHumansNeural Networks, ComputerComputerized adaptive testingDeep learningDeep Q-networkItem selection strategyReinforcement learning

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.