Evidence map›Paper›PMID 39264722›Full record

ArticleJournal of behavioral addictions2024

Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study.

Jaroslava Suchá, Martin Dolejš, Daniel Dostál, Helena Pipová, Halley M Pontes

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Article
  5. Internet Gaming Disorder and Nonmedical Prescription Drug Use: The Moderating Role of Student Status.International journal of environmental research and public health · 2026
    Article
  6. Article
  7. Article
  8. Article
  9. Observational
  10. Video gaming and cannabis use: A scoping review.Journal of behavioral addictions · 2025
    Article
  11. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Jaroslava Suchá1Department of Addictology, First Faculty of Medicine, Charles University, Czech Republic.ORCID 0000-0001-9668-204X
Martin Dolejš2Department of Psychology, Palacký University Olomouc, Czech Republic.ORCID 0000-0002-9785-5317
Daniel Dostál2Department of Psychology, Palacký University Olomouc, Czech Republic.ORCID 0000-0001-5489-7907
Helena Pipová2Department of Psychology, Palacký University Olomouc, Czech Republic.ORCID 0000-0002-7252-9937
Halley M Pontes3School of Psychological Sciences, Birkbeck, University of London, United Kingdom.ORCID 0000-0001-8020-7623

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: The aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). Methods: A representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting. Results: Disordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9-SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]). Discussion and conclusions: The Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.

Indexed as

Adolescent BehaviorInternet Addiction DisorderRisk-TakingSubstance-Related DisordersAdolescentCzech RepublicFemaleHumansMalePrevalenceVideo Gamesadolescence classificationconduct problemsinternet gaming disorderrisky behavioursubstance use

Identifiers

PMID39264722
PMCPMC11457021

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.