ArticleAdvances in simulation (London, England)2024
Theoretical foundations and implications of augmented reality, virtual reality, and mixed reality for immersive learning in health professions education.
Article in Advances in simulation (London, England), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
24 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Integration of Virtual and Augmented Reality Into Obstetric Nursing and Midwifery Education: Systematic Review.JMIR nursing · 2026Pooled it
- Remote Augmented Reality Versus Traditional Simulation for Team Leader Assessment in a Cardiac Arrest Scenario: Noninferiority Randomized Controlled Trial.JMIR medical education · 2026Trial
- An immersive mixed reality surgical self-training system for precise pedicle screw placement: a randomized controlled trial.BMC medical education · 2025Trial
- Top 5 Advances in Global Education in Surgery Over the Last 50 Years.World journal of surgery · 2026Review
- Beyond Immersion: A Stage-Based Framework for Cross-Modal Immersive Technologies in Medical Education.Cureus · 2026Article
- Experiencing geriatric rehabilitation through the older adult's eyes: a mixed methods evaluation study of a virtual reality intervention among healthcare professionals.Age and ageing · 2026Article
- Benefit of mixed reality assistance on CT-based ear anatomy spatial recognition: a preliminary study.BMC medical education · 2026Article
- Using Sound to Simulate Tactile Cues: AI-Generated Audio and Pseudo-Haptics in Medical Simulation.Cureus · 2026Article
- Comparing Mixed Reality and Two-Dimensional Imaging in Mandibular Fracture Classification: A Prospective Randomized Study in Medical and Dental Students.Journal of clinical medicine · 2026Article
- Non-technical skill performance during remote, international, augmented-reality neonatal resuscitation protocol simulations: a feasibility study.BMC medical education · 2026Article
- Patients' willingness and needs for ICU virtual reality visits before elective surgery: a qualitative study.Frontiers in public health · 2026Article
- Transforming thyroid disease education: AI and virtual technologies in residency training.Frontiers in endocrinology · 2026Review
- Innovations and trends in hepatobiliary surgery education: Embracing technological advancements for enhanced surgical training.World journal of gastrointestinal surgery · 2025Review
- Article
- First use of augmented reality headset in minimally invasive general surgery: seeing is believing.Surgical endoscopy · 2025Article
- Usefulness of Mixed Reality in Surgical Treatment: Delphi Study.Journal of medical Internet research · 2025Article
- Innovative exploration of phantom limb pain treatment based on extended reality technology.World journal of orthopedics · 2025Review
- Navigating the artificial intelligence (AI) era: a paradigm shift in clinical surgical education.Hepatobiliary surgery and nutrition · 2025Article
- What Is Required for the Future of Medical Education and Healthcare?JMA journal · 2025Article
- Mixed Reality in Undergraduate Nursing Education: A Systematic Review and Meta-Analysis of Benefits and Challenges.Nursing reports (Pavia, Italy) · 2025Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAugmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) are emerging technologies that can create immersive learning environments for health professions education. However, there is a lack of systematic reviews on how these technologies are used, what benefits they offer, and what instructional design models or theories guide their use.
aimThis scoping review aims to provide a global overview of the usage and potential benefits of AR/VR/MR tools for education and training of students and professionals in the healthcare domain, and to investigate whether any instructional design models or theories have been applied when using these tools. METHODOLOGY: A systematic search was conducted in several electronic databases to identify peer-reviewed studies published between and including 2015 and 2020 that reported on the use of AR/VR/MR in health professions education. The selected studies were coded and analyzed according to various criteria, such as domains of healthcare, types of participants, types of study design and methodologies, rationales behind the use of AR/VR/MR, types of learning and behavioral outcomes, and findings of the studies. The (Morrison et al. John Wiley & Sons, 2010) model was used as a reference to map the instructional design aspects of the studies.
resultsA total of 184 studies were included in the review. The majority of studies focused on the use of VR, followed by AR and MR. The predominant domains of healthcare using these technologies were surgery and anatomy, and the most common types of participants were medical and nursing students. The most frequent types of study design and methodologies were usability studies and randomized controlled trials. The most typical rationales behind the use of AR/VR/MR were to overcome limitations of traditional methods, to provide immersive and realistic training, and to improve students' motivations and engagements. The most standard types of learning and behavioral outcomes were cognitive and psychomotor skills. The majority of studies reported positive or partially positive effects of AR/VR/MR on learning outcomes. Only a few studies explicitly mentioned the use of instructional design models or theories to guide the design and implementation of AR/VR/MR interventions. DISCUSSION AND
conclusionThe review revealed that AR/VR/MR are promising tools for enhancing health professions education, especially for training surgical and anatomical skills. However, there is a need for more rigorous and theory-based research to investigate the optimal design and integration of these technologies in the curriculum, and to explore their impact on other domains of healthcare and other types of learning outcomes, such as affective and collaborative skills. The review also suggested that the (Morrison et al. John Wiley & Sons, 2010) model can be a useful framework to inform the instructional design of AR/VR/MR interventions, as it covers various elements and factors that need to be considered in the design process.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.