Evidence map›Paper›PMID 39252139›Full record

ArticleAdvances in simulation (London, England)2024

Theoretical foundations and implications of augmented reality, virtual reality, and mixed reality for immersive learning in health professions education.

Maryam Asoodar, Fatemeh Janesarvatan, Hao Yu, Nynke de Jong

Abstract read
In one paragraph

Article in Advances in simulation (London, England), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Trial
  4. Review
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Review
  13. Review
  14. Article
  15. Article
  16. Usefulness of Mixed Reality in Surgical Treatment: Delphi Study.Journal of medical Internet research · 2025
    Article
  17. Review
  18. Article
  19. Article
  20. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Maryam AsoodarSchool of Health Professions Education, Department of Educational Development and Research, Faculty of Health, Medicine and Life sciences, Maastricht University, Universiteitssingel 60, Maastricht, 6229 MD, The Netherlands. m.asoodar@maastrichtuniversity.nl.ORCID http://orcid.org/0000-0001-6044-6790
Fatemeh JanesarvatanSchool of Health Professions Education, Department of Educational Development and Research, Faculty of Health, Medicine and Life sciences, Maastricht University, Universiteitssingel 60, Maastricht, 6229 MD, The Netherlands.ORCID http://orcid.org/0000-0001-7152-386X
Hao YuSchool of Health Professions Education, Department of Educational Development and Research, Faculty of Health, Medicine and Life sciences, Maastricht University, Universiteitssingel 60, Maastricht, 6229 MD, The Netherlands.ORCID http://orcid.org/0000-0003-0473-2914
Nynke de JongSchool of Health Professions Education, Department of Educational Development and Research, Faculty of Health, Medicine and Life sciences, Maastricht University, Universiteitssingel 60, Maastricht, 6229 MD, The Netherlands.ORCID http://orcid.org/0000-0002-0821-8018

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAugmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) are emerging technologies that can create immersive learning environments for health professions education. However, there is a lack of systematic reviews on how these technologies are used, what benefits they offer, and what instructional design models or theories guide their use.

aimThis scoping review aims to provide a global overview of the usage and potential benefits of AR/VR/MR tools for education and training of students and professionals in the healthcare domain, and to investigate whether any instructional design models or theories have been applied when using these tools. METHODOLOGY: A systematic search was conducted in several electronic databases to identify peer-reviewed studies published between and including 2015 and 2020 that reported on the use of AR/VR/MR in health professions education. The selected studies were coded and analyzed according to various criteria, such as domains of healthcare, types of participants, types of study design and methodologies, rationales behind the use of AR/VR/MR, types of learning and behavioral outcomes, and findings of the studies. The (Morrison et al. John Wiley & Sons, 2010) model was used as a reference to map the instructional design aspects of the studies.

resultsA total of 184 studies were included in the review. The majority of studies focused on the use of VR, followed by AR and MR. The predominant domains of healthcare using these technologies were surgery and anatomy, and the most common types of participants were medical and nursing students. The most frequent types of study design and methodologies were usability studies and randomized controlled trials. The most typical rationales behind the use of AR/VR/MR were to overcome limitations of traditional methods, to provide immersive and realistic training, and to improve students' motivations and engagements. The most standard types of learning and behavioral outcomes were cognitive and psychomotor skills. The majority of studies reported positive or partially positive effects of AR/VR/MR on learning outcomes. Only a few studies explicitly mentioned the use of instructional design models or theories to guide the design and implementation of AR/VR/MR interventions. DISCUSSION AND

conclusionThe review revealed that AR/VR/MR are promising tools for enhancing health professions education, especially for training surgical and anatomical skills. However, there is a need for more rigorous and theory-based research to investigate the optimal design and integration of these technologies in the curriculum, and to explore their impact on other domains of healthcare and other types of learning outcomes, such as affective and collaborative skills. The review also suggested that the (Morrison et al. John Wiley & Sons, 2010) model can be a useful framework to inform the instructional design of AR/VR/MR interventions, as it covers various elements and factors that need to be considered in the design process.

Indexed as

AR VR MRHealth professions educationImmersive learningInstructional design models or theories

Identifiers

PMID39252139
PMCPMC11382381

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.