Evidence map›Paper›PMID 39247047›Full record

ArticleCureus2024

Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study.

Takafumi Monma, Takashi Matsui, Shoya Koyama, Hiromasa Ueno, Junichi Kagesawa, Chisato Oba, Kentaro Nakamura, Hideki Takagi, Fumi Takeda

Abstract read
In one paragraph

Article in Cureus, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Takafumi MonmaInstitute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN.
Takashi MatsuiInstitute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN.
Shoya KoyamaEsports Business, REJECT Inc., Tokyo, JPN.
Hiromasa UenoEsports Business, REJECT Inc., Tokyo, JPN.
Junichi KagesawaEsports Business, NTTe-Sports Inc., Tokyo, JPN.
Chisato ObaFood Microbiology and Function Research Laboratories, Research and Development Division, Meiji Co. Ltd., Tokyo, JPN.
Kentaro NakamuraFood Microbiology and Function Research Laboratories, Research and Development Division, Meiji Co. Ltd., Tokyo, JPN.
Hideki TakagiInstitute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN.
Fumi TakedaInstitute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.

Indexed as

electronic sportsmusculoskeletal diseasepublic healthsomatic symptomvideo game

Identifiers

PMID39247047
PMCPMC11380764

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.