ArticleInternational journal of environmental research and public health2024
RETRACTED: Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century.
Article in International journal of environmental research and public health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 10 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
10 citing papers in PubMed.
- Effectiveness of the SAGIP mental health mobile application for the academic community: a longitudinal study.Npj mental health research · 2026Article
- RETRACTED: Castellano-Tejedor, C.; Cencerrado, A. Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century.International journal of environmental research and public health · 2026Article
- Hesitancy towards the COVID-19 booster vaccination: a thematic analysis from a focus group study in Spain.BMC public health · 2026Article
- From immersion to burnout: anxiety mechanisms and pathways to motivational exhaustion in gamified health education.Frontiers in public health · 2026Article
- When suffering becomes a game: a critical examination of gamification in medical education and its implications for compassion and empathy.Frontiers in medicine · 2026Article
- Response Inhibition in borderline personality disorder assessed with a gamified stop signal task.Scientific reports · 2025Article
- Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform.Behavioral sciences (Basel, Switzerland) · 2025Article
- Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study.JMIR nursing · 2025Article
- Factors influencing perceived benefits and behavioral intention to use mental health chatbots among professional employees: an empirical study.Frontiers in digital health · 2025Article
- The synergistic mechanism of multimodal psychological intervention in neurological rehabilitation and motor function recovery: from evidence-based practice to digital transformation.Frontiers in psychology · 2025Review
Corrections and comments
- Retraction · 2026-05-21Computer-Aided Content or Computer-Generated Content · Concerns/Issues about Referencing/Attributions · Investigation by Journal/Publisher ·
- Retracted
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The concept of gamification, originally rooted in digital media and game design, has increasingly emerged as a pivotal element in psychology and engagement strategies. Its application spans diverse domains within healthcare, offering innovative solutions to transform patient care through behavior modification and heightened engagement. This contemporary perspective explores theoretical frameworks and provides a critical interdisciplinary examination of current advancements in gamification for mental health and health psychology, identifying existing knowledge gaps and projecting future trends and research directions within these contexts. Based on this, concise criteria for designing, implementing, and evaluating gamification in healthcare, aligned with acknowledged best practices to promote ethical, fair, and trustworthy systems, are outlined, establishing a robust theoretical framework to design gamified interventions and scientifically evaluate their impact.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.