Evidence map›Paper›PMID 39196468›Full record

ArticleJournal of gambling studies2025

Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.

Fong-Ching Chang, Wei-Chun Chuang, Ru Rutherford, Wen-Yu Chen, Chung-Ying Yang, Chiung-Hui Chiu, Ping-Hung Chen, Nae-Fang Miao, Hung-Yi Chuang

Abstract read
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Article in Journal of gambling studies, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Fong-Ching ChangDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan. fongchingchang@ntnu.edu.tw.
Wei-Chun ChuangDepartment of Dentistry, Fu Jen Catholic University Hospital, Taipei, Taiwan.
Ru RutherfordDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan.
Wen-Yu ChenDepartment of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan.
Chung-Ying YangDepartment of Pharmacy Practice, Tri-Service General Hospital, Taipei, Taiwan.
Chiung-Hui ChiuGraduate Institute of Information and Computer Education, National Taiwan Normal University, Taipei, Taiwan.
Ping-Hung ChenThe Graduate Institute of Mass Communication, National Taiwan Normal University, Taipei, Taiwan.
Nae-Fang MiaoPost-Baccalaureate Program in Nursing, College of Nursing, Taipei Medical University, Taipei, Taiwan.
Hung-Yi ChuangDepartment of Public Health, Kaohsiung Medical University, Kaohsiung, Taiwan.

Funding

Ministry of Science and Technology, Taiwan Ministry of Science and Technology, Taiwan
6 · The paper itself

Abstract

This study examined the relationships between marketing exposure, in-game purchase, problem gaming, online simulated gambling game playing, and psychological distress. Data were obtained from a sample of 2,595 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted in 2020. The results indicated that 94% of adolescents engage in online gaming, with 38% making in-game purchases, and 9% playing online simulated gambling games. The multiple regression results showed that adolescents who are exposed to higher levels of gaming marketing, influenced by advertising effects, involved in in-game purchases, and have lower levels of active parental mediation were more likely to experience problem gaming. Adolescents who have increased exposure to gambling game marketing, are influenced by advertising effects, are involved in in-game purchases, and who are experiencing problem gaming were more likely to engage in online simulated gambling game playing and token purchasing. Involvement in in-game purchases, problem gaming, and playing online simulated gambling games were associated with higher levels of psychological distress and poor sleep quality. In conclusion, the results of this study link adolescents' exposure to marketing with their involvement in in-game purchases, problem gaming, and engaging in online simulated gambling.

Indexed as

Adolescent BehaviorBehavior, AddictiveGamblingInternet Addiction DisorderMarketingPsychological DistressStress, PsychologicalVideo GamesAdolescentFemaleHumansMaleStudentsSurveys and QuestionnairesTaiwanAdolescentsIn-game PurchasesMarketingProblem GamingPsychological DistressSimulated Gambling

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.