Evidence map›Paper›PMID 39175587›Full record

ArticleJournal of advances in medical education & professionalism2024

Design and Effect of Neurosurgical Educational Software Using Gamification on Students' Learning and Motivation.

Sedigheh Hannani, Mahdieh Salehi, Fardin Amiri, Nemam Ali Azadi

Abstract read
In one paragraph

Article in Journal of advances in medical education & professionalism, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Sedigheh HannaniDepartment of Operating Room, School of Allied Medicine, Iran University of Medical Sciences, Tehran, Iran.
Mahdieh SalehiDepartment of Operating Room, School of Allied Medicine, Iran University of Medical Sciences, Tehran, Iran.
Fardin AmiriDepartment of Operating Room, School of Allied Medicine, Iran University of Medical Sciences, Tehran, Iran.
Nemam Ali AzadiDepartment of Biostatistics, School of Public Health, Iran University of Medical Sciences, Tehran, Iran.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Gamification is an innovative learning approach that, when combined with technology, aligns well with students' preferences. Recognizing the necessity of employing effective educational methods in surgical team training, this study aims to examine the impact of gamification-based educational software on students' learning and motivation in the surgical technology field. Methods: This study was conducted as a quasi-experimental single-group pre-and post-test design in Iran in 2023. The study sample comprised 40 undergraduate students majoring in surgical technology, selected through a census method. The educational software is designed according to the nine principles of the model of Karl Kapp and Sharon Buller, using the mechanics, dynamics and aesthetics (MDA) framework. After implementation, the software's impact on students' learning and motivation was assessed. The students' learning levels before and after using the educational software were evaluated using a multiple-choice test. To measure students' motivation, a researcher-developed questionnaire was utilized.  The Shapiro-Wilk test was used to check the normality of the distribution of the studied variables. Through SPSS version 26, descriptive statistics such as frequency, percentage, mean, and standard deviation were analyzed along with inferential statistics, including paired t-tests. Results: Among the participants, 55% were female, and the sample had a mean age of 22.30±0.99 years. A significant difference was observed between the mean learning scores before and after using the educational software (10.43±4.38 vs. 21±4.11, p < 0.001). The motivation level of the students showed a significant increase. Conclusion: Based on the results of this study, gamification-based software has led to improved learning and increased motivation among students in surgical technology.

Indexed as

GamificationLearningMotivationNeurosurgerySoftware designs

Identifiers

PMID39175587
PMCPMC11336194

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.