Evidence map›Paper›PMID 39167443›Full record

ArticleJMIR serious games2024

Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study.

Shelby Goodwin, Jessica A Nastasi, Schyler T Newman, Darion Rapoza, Bethany R Raiff

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03929003 (Breathe Free), which is not on this map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03929003 nacompletednot on this map

Breathe Free: Smartphone Videogame-Based Incentives for Smoking Cessation

TypeinterventionalSponsorRowan UniversityRan2019 to 2020Enrolled48ConditionsSmoking CessationArmsInspired
3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Review
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Shelby GoodwinDepartment of Psychology, College of Science and Mathematics, Rowan University, Glassboro, NJ, United States.ORCID https://orcid.org/0000-0003-2863-0007
Jessica A NastasiDepartment of Psychology, University of Florida, Gainesville, FL, United States.ORCID https://orcid.org/0000-0002-7119-3394
Schyler T NewmanDepartment of Psychology, University of Missouri, St. Louis, MO, United States.ORCID https://orcid.org/0009-0008-2031-4169
Darion RapozaDivision of Cardiology, Department of Medicine, Duke University School of Medicine, Durham, NC, United States.ORCID https://orcid.org/0000-0002-3537-6951
Bethany R RaiffDepartment of Psychology, College of Science and Mathematics, Rowan University, Glassboro, NJ, United States.ORCID https://orcid.org/0000-0002-1434-6550

Funding

BREATHE FREE: Smartphone Videogame-Based Incentives for Smoking CessationR44DA036252 · NIDA · ENTERTAINMENT SCIENCE PLAYMATICS, JV · PI RAIFF, BETHANY R, RAPOZA, DARION · 2014 to 2016
$1.4M
NIDA NIH HHS R44 DA036252
6 · The paper itself

Abstract

backgroundApproximately half of smokers attempt to quit, but 90% of these attempts fail. Video game-based interventions have the potential to address common barriers to evidence-based smoking cessation treatment, including high cost, lack of health care access, and low engagement.

objectiveThe purpose of this study was to evaluate the feasibility and acceptability of a video game-based smoking cessation intervention called Inspired and its impact on the 7-day smoking point prevalence at the 30-day follow-up.

methodsUS adults (n=48) were recruited via the web to use Inspired on their smartphones for 7 weeks. The object of the game was to defend a healing tree against attackers. Levels of the game were unlocked twice daily when participants self-reported the number of cigarettes they smoked since the previous entry. Completion of the levels awarded players in-game currency, which could strengthen in-game abilities. Participants received additional in-game rewards to aid gameplay by submitting either smoking self-reports only or self-reports indicating abstinence, determined through random assignment. In addition, participants completed a web-based survey at intake, week 4, week 7, and the 30-day follow-up.

resultsOf the 48 participants, who had an average age of 39.8 (SD 10.7) years, 27 (56%) were female, 4 (8%) Hispanic, 37 (77%) White, and 27 (56%) employed; 26 (54%) earned <US $40,000 a year; and 14 (29%) lived in nonurban areas (eg, rural and suburban). There were no significant differences between the groups, so all outcome data were combined. Participants averaged 20.6 (SD 15.3) days of gameplay and reached a mean highest game level of 10.7 (SD 8.4), although there was a high degree of variability. Participants reported abstinence on 31.4% (SD 38.2%) of all cessation phase reports and averaged 5.4 (SD 9.8) consecutive abstinent smoke reports. For every 1 SD increase in the highest level achieved, there was a 27% increase in the percentage of abstinent samples and a 405% increase in longest continuous abstinence. At the 30-day follow-up, 23% (11/48) of the participants reported having not taken a cigarette puff in the prior 7 days and 31% (15/48) had spent at least 24 hours without smoking in the prior 14 days. On an 11-point scale, participants rated the intervention moderately favorably: if they had to do it again, they would use Inspired to help them quit (mean 6.4, SD 3.4), and Inspired was helpful in their current attempt to quit (mean 5.4, SD 3.6).

conclusionsThese results support the acceptability of Inspired. Although high dropout rates prevent conclusions on feasibility, a subset of the participants responded favorably. Scalable and accessible video game-based smoking cessation interventions could be the key to addressing the foremost cause of preventable morbidity and mortality in the United States.

trial registrationClinicalTrials.gov NCT03929003; https://clinicaltrials.gov/ct2/show/NCT03929003.

Indexed as

mHealthmobile healthmobile phonesmoking cessationvideo game intervention

Identifiers

PMID39167443
PMCPMC11375377

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.