Evidence map›Paper›PMID 39161850›Full record

ArticleFrontiers in human neuroscience2024

Evaluating the real-world usability of BCI control systems with augmented reality: a user study protocol.

Arnau Dillen, Mohsen Omidi, María Alejandra Díaz, Fakhreddine Ghaffari, Bart Roelands, Bram Vanderborght, Olivier Romain, Kevin De Pauw

Abstract read
In one paragraph

Article in Frontiers in human neuroscience, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Arnau DillenHuman Physiology and Sports Physiotherapy Research Group, Vrije Universiteit Brussel, Brussels, Belgium.
Mohsen OmidiBrussels Human Robotic Research Center (BruBotics), Vrije Universiteit Brussel, Brussels, Belgium.
María Alejandra DíazHuman Physiology and Sports Physiotherapy Research Group, Vrije Universiteit Brussel, Brussels, Belgium.
Fakhreddine GhaffariÉquipes Traitement de l'Information et Systèmes, UMR 8051, CY Cergy Paris Université, École Nationale Supérieure de l'Électronique et de ses Applications (ENSEA), Centre national de la recherche scientifique (CNRS), Cergy, France.
Bart RoelandsHuman Physiology and Sports Physiotherapy Research Group, Vrije Universiteit Brussel, Brussels, Belgium.
Bram VanderborghtBrussels Human Robotic Research Center (BruBotics), Vrije Universiteit Brussel, Brussels, Belgium.
Olivier RomainÉquipes Traitement de l'Information et Systèmes, UMR 8051, CY Cergy Paris Université, École Nationale Supérieure de l'Électronique et de ses Applications (ENSEA), Centre national de la recherche scientifique (CNRS), Cergy, France.
Kevin De PauwHuman Physiology and Sports Physiotherapy Research Group, Vrije Universiteit Brussel, Brussels, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Brain-computer interfaces (BCI) enable users to control devices through their brain activity. Motor imagery (MI), the neural activity resulting from an individual imagining performing a movement, is a common control paradigm. This study introduces a user-centric evaluation protocol for assessing the performance and user experience of an MI-based BCI control system utilizing augmented reality. Augmented reality is employed to enhance user interaction by displaying environment-aware actions, and guiding users on the necessary imagined movements for specific device commands. One of the major gaps in existing research is the lack of comprehensive evaluation methodologies, particularly in real-world conditions. To address this gap, our protocol combines quantitative and qualitative assessments across three phases. In the initial phase, the BCI prototype's technical robustness is validated. Subsequently, the second phase involves a performance assessment of the control system. The third phase introduces a comparative analysis between the prototype and an alternative approach, incorporating detailed user experience evaluations through questionnaires and comparisons with non-BCI control methods. Participants engage in various tasks, such as object sorting, picking and placing, and playing a board game using the BCI control system. The evaluation procedure is designed for versatility, intending applicability beyond the specific use case presented. Its adaptability enables easy customization to meet the specific user requirements of the investigated BCI control application. This user-centric evaluation protocol offers a comprehensive framework for iterative improvements to the BCI prototype, ensuring technical validation, performance assessment, and user experience evaluation in a systematic and user-focused manner.

Indexed as

augmented realitybrain-computer interfaceeye trackinghuman-robot interactionrobot controluser evaluationuser experience

Identifiers

PMID39161850
PMCPMC11330773

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.