Evidence map›Paper›PMID 39160286›Full record

ArticleNature human behaviour2024

Causal effect of video gaming on mental well-being in Japan 2020-2022.

Hiroyuki Egami, Md Shafiur Rahman, Tsuyoshi Yamamoto, Chihiro Egami, Takahisa Wakabayashi

Abstract read
In one paragraph

Article in Nature human behaviour, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Hiroyuki EgamiResearch Institute of Economic Science, Nihon University, Tokyo, Japan. egami.hiroyuki@nihon-u.ac.jp.ORCID http://orcid.org/0000-0002-5873-8994
Md Shafiur RahmanResearch Center for Child Mental Development, Hamamatsu University School of Medicine, Hamamatsu, Japan.ORCID http://orcid.org/0000-0003-1911-6807
Tsuyoshi YamamotoDepartment of Policy Studies, National Graduate Institute for Policy Studies, Tokyo, Japan.ORCID http://orcid.org/0009-0004-8772-6337
Chihiro EgamiOffice of Audit Support and Innovations, Board of Audit of Japan, Tokyo, Japan.ORCID http://orcid.org/0009-0000-5595-8142
Takahisa WakabayashiFaculty of Regional Policy, Takasaki City University of Economics, Takasaki, Japan.ORCID http://orcid.org/0000-0003-4157-2112

Funding

MEXT | Japan Society for the Promotion of Science (JSPS) 19K13804MEXT | Japan Society for the Promotion of Science (JSPS) 24K20909
6 · The paper itself

Abstract

The widespread use of video games has raised concerns about their potential negative impact on mental well-being. Nevertheless, the empirical evidence supporting this notion is largely based on correlational studies, warranting further investigation into the causal relationship. Here we identify the causal effect of video gaming on mental well-being in Japan (2020-2022) using game console lotteries as a natural experiment. Employing approaches designed for causal inference on survey data (n = 97,602), we found that game console ownership, along with increased game play, improved mental well-being. The console ownership reduced psychological distress and improved life satisfaction by 0.1-0.6 standard deviations. Furthermore, a causal forest machine learning algorithm revealed divergent impacts between different types of console, with one showing smaller benefits for adolescents and females while the other showed larger benefits for adolescents. These findings highlight the complex impact of digital media on mental well-being and the importance of considering differential screen time effects.

Indexed as

Mental HealthPersonal SatisfactionVideo GamesAdolescentAdultFemaleHumansJapanMachine LearningMalePsychological DistressScreen TimeYoung Adult

Identifiers

PMID39160286
PMCPMC11493677

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.