Evidence map›Paper›PMID 39158691›Full record

ArticleEuropean journal of clinical pharmacology2024

Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure-medical education (SeeMe).

Ingmar Bergs, Laura Bell, Sebastian Fedrowitz, Tim Krüger, Martin Lemos, Julia C Stingl, Katja S Just

Abstract read
In one paragraph

Article in European journal of clinical pharmacology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Ingmar BergsInstitute of Clinical Pharmacology, RWTH Aachen University Hospital, Pauwelsstr. 30, 52074, Aachen, Germany.
Laura BellAudiovisual Media Center, Medical Faculty, RWTH Aachen University, Aachen, Germany.ORCID http://orcid.org/0000-0002-9425-740X
Sebastian FedrowitzAudiovisual Media Center, Medical Faculty, RWTH Aachen University, Aachen, Germany.
Tim KrügerInstitute of Clinical Pharmacology, RWTH Aachen University Hospital, Pauwelsstr. 30, 52074, Aachen, Germany.
Martin LemosAudiovisual Media Center, Medical Faculty, RWTH Aachen University, Aachen, Germany.ORCID http://orcid.org/0000-0002-0788-2400
Julia C StinglInstitute of Clinical Pharmacology, RWTH Aachen University Hospital, Pauwelsstr. 30, 52074, Aachen, Germany.
Katja S JustInstitute of Clinical Pharmacology, RWTH Aachen University Hospital, Pauwelsstr. 30, 52074, Aachen, Germany. kjust@ukaachen.de.ORCID http://orcid.org/0000-0002-6782-8078

Funding

European Community's Horizon 2020 Programme 668353Exploratory Teaching Space (ETS) G:(DE-82) ETS-ETS-ETS468Innovation In Higher Education Foundation FR-232/2023
6 · The paper itself

Abstract

purposeThe recognition of adverse drug reactions (ADRs) is an important part of daily clinical work. However, medical education in this field is mostly drug-based and does not address adequately the complexity of this field regarding individual risk factors and polypharmacy. This study investigates the potential of the web-based serious game SeeMe (side-effect exposure-medical education) in pharmacological education of medical students to improve the recognition of relevant ADRs.

methodsOne hundred fifty-seven medical students were recruited to evaluate the serious game SeeMe. SeeMe was developed to improve knowledge and recognition of ADRs in clinical practice. Players take on the role of a physician trying to understand fictional patients with ADRs. Before and after an 8-week playing period, an evaluation was carried out through a pre- and post-questionnaire and a pre- and post- knowledge test.

resultsThe students achieved significantly better results in the knowledge test, as almost twice as many exam-relevant questions were answered correctly (p < 0.001). The serious game had a positive effect on the students' perception of the importance of ADRs.

conclusionThis study demonstrates the potential of web- and case-based fictional serious games in medical education. The improved recognition of side effects represents a crucial step for education and training in clinical pharmacology. Future versions of the serious game may take this further and focus on training in the treatment of ADRs and their relevance in various healthcare professions.

Indexed as

Drug-Related Side Effects and Adverse ReactionsStudents, MedicalVideo GamesAdultEducational MeasurementEducation, MedicalFemaleHealth Knowledge, Attitudes, PracticeHumansMaleSurveys and QuestionnairesYoung AdultAdverse drug reactionsMedical educationPharmacogeneticsSerious gamingUPGx

Identifiers

PMID39158691
PMCPMC11458730

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.