Evidence map›Paper›PMID 39145242›Full record

ArticlePeerJ. Computer science2024

Optimized virtual reality design through user immersion level detection with novel feature fusion and explainable artificial intelligence.

Ali Raza, Amjad Rehman, Rukhshanda Sehar, Faten S Alamri, Sarah Alotaibi, Bayan Al Ghofaily, Tanzila Saba

Abstract read
In one paragraph

Article in PeerJ. Computer science, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Ali RazaDepartment of Software Engineering, University of Lahore, Lahore, Pakistan.
Amjad RehmanArtificial Intelligence & Data Analytics Lab CCIS, Prince Sultan University, Riyadh, Saudi Arabia.
Rukhshanda SeharInstitute of Computer Science, Khwaja Fareed University of Engineering and Information Technology, Rahim Yar Khan, Pakistan.
Faten S AlamriDepartment of Mathematical Sciences, College of Science, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Sarah AlotaibiDepartment of Computer Science, College of Computer and Information Sciences, King Saud University, Riyadh, Saudi Arabia.
Bayan Al GhofailyArtificial Intelligence & Data Analytics Lab CCIS, Prince Sultan University, Riyadh, Saudi Arabia.
Tanzila SabaArtificial Intelligence & Data Analytics Lab CCIS, Prince Sultan University, Riyadh, Saudi Arabia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) and immersive technology have emerged as powerful tools with numerous applications. VR technology creates a computer-generated simulation that immerses users in a virtual environment, providing a highly realistic and interactive experience. This technology finds applications in various fields, including gaming, healthcare, education, architecture, and training simulations. Understanding user immersion levels in VR is crucial and challenging for optimizing the design of VR applications. Immersion refers to the extent to which users feel absorbed and engrossed in the virtual environment. This research primarily aims to detect user immersion levels in VR using an efficient machine-learning model. We utilized a benchmark dataset based on user experiences in VR environments to conduct our experiments. Advanced deep and machine learning approaches are applied in comparison. We proposed a novel technique called Polynomial Random Forest (PRF) for feature generation mechanisms. The proposed PRF approach extracts polynomial and class prediction probability features to generate a new feature set. Extensive research experiments show that random forest outperformed state-of-the-art approaches, achieving a high immersion level detection rate of 98%, using the proposed PRF technique. We applied hyperparameter optimization and cross-validation approaches to validate the performance scores. Additionally, we utilized explainable artificial intelligence (XAI) to interpret the reasoning behind the decisions made by the proposed model for user immersion level detection in VR. Our research has the potential to revolutionize user immersion level detection in VR, enhancing the design process.

Indexed as

Deep learningExplainable Artificial IntelligenceMachine learningVirtual reality

Identifiers

PMID39145242
PMCPMC11323078

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.